Updated 34 minutes ago
If you had a mobile phone, it would most likely have a black and white screen with a luminous green backlight, an antenna that stuck out the top, and a set of hardware keys that looked like they'd been lifted off a pocket calculator.
The Motorola T191, the Nokia 3310, and the Siemens C55 were some of the most popular phones in 2002. Samsung had just developed the Samsung SGH-R200, which had a flip cover over its buttons to prevent accidental presses, but it would be a few years before true flip phones like the Motorola Razr would reach market.
Apple had just made the phone cool in 2007. It set the start of a race that has seen almost every adult in the developed world begin to carry a palm-sized computer in their pockets within the fifteen years since. Nowadays, smartphones have the same processing power as an entry-level computer.
Is it reasonable to assume that smartphones might one day replace computers entirely?
Tasks of the Day
Smartphones are extremely efficient at providing an enjoyable internet browsing experience. Sites are designed to bend and bend to fit whatever screen you're using, making it simple to find whatever information you're looking for.
Other tasks that many of us need to perform regularly, such as checking our bank accounts, shopping, or looking for directions, may be performed as or more easily on a phone than on a PC. Social media is also a breeze on smartphones, especially when using specialist applications like Pitch Engine to share content with journalists and customers.
Emailing on a smartphone is a breeze, as is attaching files. Depending on which app and service you use, this can be a bit more difficult than doing it on a computer. Although, at the moment, it appears unlikely you'll want your boss to replace it only with a smartphone.
If you dont do a lot of this work, you may be content to muddling through with just a phone.
Gaming is a great sport.
Although a smartphone may be sufficient for basic administrative tasks, such as replying to emails and browsing the web, you may still need a computer for gaming.
As long as we have computers, games have become much more accessible in recent years thanks to smartphones. Mobile devices give you access to millions of app and browser-based games and the freedom to play them from anywhere you want.
Mobile gaming is equally as broad as those found on PC, with everything from detailed first-person shooters to turn-based puzzle games available in both major app stores. On top of that, mobile users may also find traditional games as well as contemporary variations.
The only time when smartphones cannot currently compete with computers is in the AAA video game market due to their inability to store this kind of content. Streaming services such as Google Stadia are on the verge of closing this gap, so it is possible that even hardcore gamers will no longer need a big PC in the future.
Computers are ideal for a wide array of activities, including looking up soup recipes online, sending emails, and playing games. They are also excellent for just about everything, from programming complex machinery to producing television programs.
Modern smartphones are certainly capable of editing movies that you create on them, and they may, in some circumstances, be connected to other devices. However, they are not a substitute for a full-size Windows PC or Mac.
Since you require more screen space and the flexibility to run applications in virtual environments, it appears unlikely that programming and compiling software will be useful on a smartphone.
For that reason, it appears to me that smartphones will remain more usable for content consumption, but less usable for their creation.