Teamfight Tactics Release Date and Maintenance Time for TFT 12.12 Patch Notes

Teamfight Tactics Release Date and Maintenance Time for TFT 12.12 Patch Notes ...

Riot Games has released the TFT 12.12 Patch Notes today, which will show all fans that they are well-known for the upcoming buffs and nerfs.

The good news is that we also know when these changes will be released on live servers and how long maintenance will last.

Here are a few of the popular teamfight tactic notes for those interested in learning more.

When Is TFT 12.12 Coming Out On Servers?

TFT maintenance will take place at 3am PT on Wednesday, June 23, which is expected to last around three hours on NA servers. This means that TFT Patch 12.12 should be available for download and installation starting at 6am PT. Queues will be disabled in preparation for patch 12.12, and disruption will begin an hour before maintenance starts.

On June 23, the same agreement will be rolled out on EUW servers with TFT 12.12 expected to launch at around 8am BST, with Riot Games already confirming: Starting at 23/06/2022 03:30 BST the servers will be shut down in preparation for patch 12.12. All games currently in progress will end in a draw and stats will not be recorded. We expect the battlegrounds to be unavailable for three hours.

Patch 12.12 is our first patch of Dragonlands, and we''ve got tons of balance changes to Draconic Augments, traits, and units. We''re also improving some early game tankiness, as well as fixing a few bugs. Read more here https://t.co/KPQX2jVB1u pic.twitter.com/v2UCysWdjI

Here are the Riot Games patch notes for those wanting to know more about Teamfight Tactics 12.12.

TFT 12.12 Patch Notes

Riot Games: There were a few balance changes, some of which are continuing follow-ups to the 12.10 Durability Update. Some heals and shields are getting extra alterations, but select burst and engage mechanics will get the little extra oomph they needed. The Mythic Shop is also rotating for the first time ever, introducing Ashen Knight Pantheon. Oh, how does the snow melt?

Champions

Amumu

Annie

  • Q AP ratio increased. Tibbers base health, armor, and MR increased.
  • Annies burst builds have fallen off since the Durability Update, especially at higher levels of play. Were making her combos a little more fire and giving Tibbers his own CDU (Cuddly Durability Update).
  • Q Disintegrate
  • Damage :: 80/115/150/185/220 (+75% AP) >>> 80/115/150/185/220 (+80% AP
  • R Summon: Tibbers
  • Tibbers Base Health :: 1200/2100/3000 >>> 1300/2200/3100
  • Tibbers Base Armor & Magic Resistance :: 30/50/70 >>> 30/60/90

BelVeth is a religious school in Belgium.

  • Basic attack range increased; base health regen and growth decreased. Passive stack value increased early and now reaches maximum at level 13; large minions now grant 1 stack. E base damage decreased, life steal decreased late. R bonus attack range and explosion damage based on enemys missing health no longer increase with rank; Void Remora health decreased early and now increases with rank.
  • The Empress of the Void is reigning with a bit too much terror in lower and average skill brackets. These nerfs should reduce her strength in lower levels of play to a more stable win rate across the board. A few visual updates have also been made to BelVeths true form based on player feedback!
  • Base Stats
  • Basic Attack Range :: 125 >>> 175
  • Health Regeneration :: 8.5 >>> 6
  • Health Regeneration Growth :: 0.85 >>> 0.6
  • Health Regeneration at Level 18 :: 22.95 >>> 16.2
  • Passive Death in Lavender
  • Bonus Attack Speed per Lavender Stack :: 0.25-1.25% (levels 1-18) >>> 0.28-1% (levels 1-13)
  • [NEW] THE LAVENDER CS :: BelVeth now gains 1 Lavender stack per large minion
  • E Royal Maelstrom
  • Minimum Damage per Hit :: 8/11/14/17/20 (+6% AD) >>> 8/10/12/14/16 (+6% AD)
  • Life Steal :: 20/22/24/26/28% >>> 20/21.5/23/24.5/26%
  • R Endless Banquet
  • Explosion Damage Based on Targets Missing Health :: 25/30/35% >>> 25% at all ranks
  • Bonus Attack Range :: 50/75/100 >>> 50 at all ranks
  • Void Remora Health :: 70% >>> 50/60/70% of minions maximum health

Bugfixes

  • BelVeths true form E Royal Maelstrom animation has been tweaked at higher attack speeds
  • BelVeths true form basic attack animation has been adjusted to swing slightly less at slower attack speeds
  • Sheen will no longer proc if BelVeth attempts to cast Q Void Surge in a direction that is on cooldown
  • BelVeths Q Void Surge no longer deals double the intended true damage from R Endless Banquets passive
  • Fixed a bug where, if she was already in her true form, BelVeth would lose her health bonus upon consuming Void Coral
  • Fixed a bug where, if BelVeths Void Remora attacked an undead Sion, Void Coral would spawn when his passive expired
  • Fixed a bug where BelVeths true form duration sometimes failed to properly refresh upon consuming Void Coral
  • Fixed a bug where BelVeths basic attack SFX were sometimes audible to enemies through Fog of War

Blitzcrank

  • Q base damage increased. R active base damage increased.
  • Blitzcranks engage capabilities have gathered some rust since the Durability Update. Were making his hooks hurt more so they feel as rewarding to land as they should.
  • Q Rocket Grab
  • Damage :: 90/140/190/240/290 (+120% AP) >>> 105/155/205/255/305 (+120% AP)
  • R Static Field
  • Detonation Damage :: 250/375/500 (+100% AP) >>> < strong>275/400/525 (+100% AP

Dr. Mundo

  • Passive health regen decreased. R increased base health decreased.
  • Mundos malpractice was already doing well, but now that Grievous Wound is weaker, its time we check his medical license. Were nerfing him overall by lowering his healing, but the larger chunk of health missing should make his fantasy really come alive when he injects his maximum dosage.
  • Passive Goes Where He Pleases
  • Health Regeneration :: 1-2% maximum health (levels 1-18) >>> 0.8-1.6% maximum health (levels 1-18)
  • R Maximum Dosage
  • Increased Base Health :: 10/15/20% missing health >>> 8/11.5/15% missing health

Fiora

The percentage of passing AD has decreased.

Fiora has become extra punishing in Elite play, where players who can consistently strike Vitals deal massive max health real damage. Were reducing her passive as a result, which will also reduce her ults power.

Passive Duelists Dance

Bonus True Damage: 3% (+5.5% per 100 bonus AD) >>> 3% (+4.5% per 100 bonus AD) of targets maximum health

Heimerdinger is a professional recording artist.

  • Q standard turret base health and damage increased. E cooldown decreased.
  • Heimerdingers inventions have fallen short lately. Boosting his turrets health and firepower to match the Durability Update is sure to be a formula for success!
  • Q H-28G Evolution Turret
  • Standard Turret Health :: 150-575 (+5-40%) (levels 1-18) >>> 175-700 (+5-40%) (levels 1-18)
  • Standard Turret Magic Damage :: 6/9/12/15/18 (+35% AP) >>> 7/11/15/19/23 (+35% AP)
  • E CH-2 Electron Storm Grenade
  • Cooldown :: 12 seconds >>> 11 seconds

Ivern

  • Passive health and mana costs reduced. E base shield increased. Daisy base health, armor, and MR increased.
  • The Durability Update wasnt so friendly to our friend of the forest. These buffs should return some of his early gank power by a lot. Oh, and Daisy gets a base stat gift, too!
  • Passive Friend of the Forest
  • Base Health Cost :: 23.5-6.5% (levels 1-18) >>> 20-3% (levels 1-18)
  • Base Mana Cost :: 34.5-9% (levels 1-18) >>> 30-4.5% (levels 1-18)
  • E Triggerseed
  • Shield :: 70/100/130/160/190 (+75% AP) >>> 80/115/150/185/220 (+75% AP)
  • R Daisy!
  • Daisy Health :: 1250/2500/3750 (+50% AP) >>> 1300/2600/3900 (+50% AP)
  • Daisy Armor & Magic Resistance :: 15/40/90 (+5% AP) >>> 20/50/100 (+5% AP)

Janna ++

  • W bonus move speed and slow decreased. E shield decreased.
  • Janna is still too strong across the board. Her biggest vulnerability should be when she gets caught, so were nerfing her wind speed and defensive spells to make her easier to punish.
  • W Zephyr
  • Bonus Move Speed :: 6/7.5/9/10.5/12% (+2% per 100 AP) >>> 6/7/8/9/10% (+2% per 100 AP)
  • Slow :: 24/28/32/36/40% (+6% per 100 AP) >>> 20/24/28/32/36% (+6% per 100 AP)
  • E Eye of the Storm
  • Shield :: 75/100/125/150/175 (+60% AP) >>> 65/90/115/140/165 (+55% AP)

Jarvan IV.

  • Mana growth increased. Passive cooldown now decreases with levels.
  • Jarvan IV wasnt the hardest hit by the Durability update, but his sustained damage output hasnt been left unscathed. Were letting him get a few more rotations in now that bursting enemies has gotten much harder,
  • Base Stats
  • Mana Growth :: 40 >>> 55
  • Mana at Level 18 :: 980 >>> 1235
  • Passive Martial Cadence
  • Cooldown :: 6 seconds >>> 6/5/4/3 seconds (levels 1/6/11/16)

Katarina

  • Passive AD ratio decreased. E base damage increased, AD ratio decreased. R attack speed ratio increased, on-hit effectiveness increased.
  • Bruiser and tank builds shouldnt work well on someone like Katarina, a hyper-mobile resetting assassin. Were making some slight adjustments to discourage only those itemizations.
  • Passive Voracity
  • Magic Damage Upon Retrieving Dagger Bonus AD Ratio :: 75% >>> 65%
  • E Shunpo
  • Damage :: 15/30/45/60/75 (+50% AD) (+25% AP) >>> 20/35/50/65/80 (+40% AD) (+25% AP)
  • R Death Lotus
  • Physical Damage per Dagger :: 16% (+12.8% per 1.0 total attack speed) bonus AD >>> 16% (+16% per 0.7 total attack speed) bonus AD
  • On-Hit Effectiveness per Dagger :: 25/30/35% >>> 28/33/38%

Lucian

  • Base AD decreased. Q base damage decreased late.
  • Lucians been shining in Pro bot lanes since before MSI and has continued to do so, even after the Durability Update. Were tapping down his strong early damage so the Sentinel of Light isnt so blinding in lane.
  • Base Stats
  • Base AD :: 62 >>> 60
  • Q Piercing Light
  • Damage :: 95/130/165/200/235 (+60/75/90/105/120% bonus AD) >>> 95/125/155/185/215 (+60/75/90/105/120% bonus AD)

Items that are not listed in this list are

Night Harvester

  • Were adding some ability haste into Night Harvesters build path to match its buff last patch.
  • Build Path :: Hextech Alternator + Amplifying Tome + Blasting Wand + 865 gold >>> Hextech Alternator + Amplifying Tome + Fiendish Codex + 815 gold

Fang of Serpents

  • Serpents Fang was reducing shields by a lot more than intended thanks to a bug. We expect the fix will lead to a nontrivial nerf, so were calling it out here instead.
  • VERY VENOMOUS Serpents Fang no longer applies additional shield reduction beyond 50% based on enemys bonus heal and shield power

Shadowflame

  • On the contrary, Shadowflame was underperforming due to a different bug that mitigated its damage based on the very magic resistance it was supposed to ignore. This fix should actually result in a slight buff for the item.
  • IGNORED AGAIN :: Shadowflames additional magic damage based on ignored MR is no longer mitigated by targets MR

Runes

Predator

  • Were nerfing Predators early power as it tends to really hurt some lanes before enemies get a reasonable chance at counterplay, and compensating its late game to even things out.
  • Maximum Bonus Move Speed :: 45% >>> 25-50% (levels 7-18)
  • Damage :: 40-120 (levels 1-18) (+20% bonus AD) (+10% AP) >>> 20-180 (levels 1-18) (+25% bonus AD) (+15% AP)
  • Cooldown :: 90-60 seconds (levels 1-18) >>> 120-60 seconds (levels 1-18)

Systemes

Vision

Currently, if you die or blink into a jungle monster or wards visible range, there is a very brief delay before you gain vision of them. This can result in some painful moments, so was changing that to be instantaneous. (On the other hand, losing vision of monsters and wards will continue to have a slight delay.)

NOW YOU SEE ME: All jungle monsters andwards will now be visible instantly, even if you are dashing or blinking into a visible range.

Essence Emporium

  • The Essence Emporium returns from June 28 to July 12. Head to the store to use Blue Essence to nab chromas, ward skins, emotes, icons, and more, including Emporium exclusives like the URFWick skin!
  • IMPORTANT: After this run, the Essence Emporium is going on hiatus while we rebuild it. Right now, running the Emporium is so inefficient it causes delays and feature cuts in other projects like events and missions. Beyond making the Emporium more efficient to run, were also exploring navigation and usability improvements for when (not if it returns. Be sure to spend all your Blue Essence during this Emporium!
  • To make up for this hiatus, were shifting the three Gemstone icon bundles into a chain of three missions (matchmade SR or ARAM). This will be free for all players, granting 10 Mythic Essence each for a total of 30.

Mythic Content

Mythic Chromas

  • Were adding a new type of content to the Mythic Shop: Mythic Chromas, available for 40 Mythic Essence! The first Mythic Chroma is for Final Boss Veigar, available during patches 12.12 through 12.13.
  • [Mythic Chromas update a skins VFX in addition to its model. Theyre launching for Legendary skins as well as Mythic skins like the Ashen Knights. (Ashen Knight Pyke and Ashen Knight Pantheons Emberwoken chromas will receive updated VFX in patch 12.18.)

Rotation in the Mythic Shop

  • The Mythic Shop is rotating for the first time and were settling into the normal rotation cadence:
  • OUT :: Ashen Knight Pyke, his Emberwoken chroma bundle, and his emote are leaving the Mythic Shop
  • IN :: Ashen Knight Pantheon, his Emberwoken chroma bundle, and his emote will be available during patches 12.12 through 12.17
  • OUT :: Prestige K/DA KaiSa, Prestige PROJECT: Irelia, Prestige Spirit Blossom Teemo, Prestige Arcanist Zoe, Prestige Pulsefire Thresh, and Prestige Battle Queen Diana are leaving the Mythic Shop
  • IN :: Prestige K/DA Evelynn (150 ME) and Prestige Pulsefire Lucian (125 ME) are entering the Mythic Shop and will be available during patches 12.12 and 12.13
  • OUT :: Hextech Annie and Hextech Amumu are leaving the Mythic Shop
  • IN :: Hextech Ziggs (100 ME) and Dreadnova Darius (100 ME) are entering the Mythic Shop and will be available during patches 12.12 through 12.17
  • IN :: Battle Boss Veigars Mythic Chroma will be available during patches 12.12 through 12.13

Behavioural Systems

Muting a player during Champ Select will now be transferred to in-game and End of Game. (This also means that muting someone in-game will carry over to End of Game.) Individual players'' mute status can now be seen and toggled on the End of Game screen.

Demacia''s Clash

  • Team formation for the second weekend of Demacia Clash starts on June 20, and the tournaments are on June 25 and 26.

Challenges

  • Weve updated the way certain challenges detect which lane you play on Summoners Rift to be more accurate! Weve also added the following new challenges.
  • ARAM Legend: Go Legendary in ARAM games
  • The Jukes!: Dodge five skillshots within eight seconds
  • It was a Near-Hit: Dodge skillshots in ARAM
  • Legendary Legend: Become Legendary
  • Who Needs Em: Win games despite an AFK teammate
  • Shell Collecting: Take down Rift Heralds
  • Right Under Their Noses: Recall while unseen by a nearby enemy champion
  • Get On My Level: Get takedowns shortly after gaining a level advantage
  • Nowhere is Safe: Take down enemy champions in their fountain
  • Style: Earn Challenge Points from the Style capstone
  • Updates
  • Re-enabled the Farm Champs Not Camps challenge
  • Re-enabled the Leading By Example challenge
  • Added Qiyana to the Whered They Go? and It Has Ultimate In the Name! challenges
  • Added Renata Glasc to Hold That Pose, They Just Dont DIE!, We Protec, and It Has Ultimate In the Name! challenges
  • The Disrespect challenge description has been updated for clarity
  • Progress bars have been fixed and will properly display your progress on Challenges
  • Fixed a bug where some challenge titles did not match their actual names
  • Switching tabs in the Challenges Collection Page now scrolls you back to the top
  • Challenge Leaderboards now properly abbreviate numbers
  • Fixed a bug where the Prodigy challenge would sometimes fail to progress upon getting multi-kills at the same time
  • QoL Changes
  • Sona can no longer gain an additional Passive Power Chord empowered basic attack by casting an ability immediately after another empowered basic attack
  • Dorans Rings Drain passive has been restored and will properly regenerate health if you already have full mana
  • Fixed a bug where, if Olaf hit a Blast Cone while his R Ragnarok was active, he would not get knocked back by it
  • Olafs W Tough It Out basic attack reset will interact with Hail of Blades properly (similar to Jaxs W Empower, allowing up to 4 basic attacks empowered by the rune) stacks
  • Fixed a bug where Olafs E Reckless Swing could heal towers if he casted it on the same target that the tower was last hitting
  • Fixed a bug where casting Luxs R Final Spark as Sylas would incorrectly cost him mana
  • Fixed a bug where Wukongs Q Crushing Blow would not grant Tear of the Goddess stacks
  • Champion-created clones can no longer apply the burn effect from Emberknife and Hailblades Sear passive
  • Fixed a bug where Evenshrouds Coruscation passive would incorrectly also count as a slow
  • Fixed a bug where the VFX for Banshees Veil and Edge of Night would sometimes not be visible
  • Several VFX (Everfrost) and SFX (Ornns E Searing Charge, Crown of the Shattered Queen, Dead Mans Plate, Turbo Chemtank, Zhonyas Hourglass, and Stopwatch) have been fixed and will no longer be visible or audible through Fog of War
  • Fixed a bug where Sion, Karthus, and KogMaws corpses would have active unit collision after their passives expired (i.e. could cause minion blocking)
  • Fixed a bug where in-game ping indicators displayed latency as 7ms higher than actual ping for all players
  • Fixed a bug where double digit KDAs would sometimes display incorrectly on the scoreboard
  • Fixed a bug where error text would sometimes appear in party lobbies upon hitting the Find Match button
  • Fixed a bug where the Season Split Start modal would incorrectly display Victorious Morgana
  • Syndra, Rell, and Nautilus Champion Select role tags have been fixed
  • Upcoming Skins & Chromas
  • The following skins will be released in this patch:
  • Snow Moon Caitlyn
  • Snow Moon Illaoi
  • Snow Moon Kayn
  • Ashen Knight Pantheon
  • The following chromas will be released this patch:
  • Snow Moon Caitlyn
  • Snow Moon Illaoi
  • Snow Moon Kayn
  • Ashen Knight Pantheon
  • Final Boss Veigar
  • Ashen Knight Pantheon (Emberwoken)

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