Oorbit, a cloud platform, has partnered with Pixelynx, a music metaverse firm

Oorbit, a cloud platform, has partnered with Pixelynx, a music metaverse firm ...

Pixelynx has invested in and partnered with Oorbit, an interactive cloud platform, to create a cloud-based streaming metaverse for music and entertainment enthusiasts.

With a browser, the two companies have created high-quality streaming metaverse experiences. Oorbit is a leading provider of cloud streaming technology, and its usual purpose is to offer players access to high-quality games, events, interactive media, marketplaces, and more from top-in-class content partners. Oorbit currently has more than 500 games.

The aim of the partnership is to develop new interactive experiences that can be easily accessed across connected devices. In this new world, companies like Oorbit will provide metaverse services rather than web services.

In an interview with GamesBeat, Ash Koosha, the CEO and Oorbit cofounder, said Oorbit is a fresh type of cloud-based interactive platform that offers interoperable high-quality games and virtual worlds.

MetaBeat in 2022

On October 3-4 in San Francisco, CA, MetaBeat will bring together metaverse thought leaders to discuss how metaverse technology will transform the way all industries communicate and do business.

In an interview, Ash Koosha said, "What we do is mainly focusing on changing and transforming the current sort of web models into something that people describe as the metaverse." I think there is space for a new web. And the technology we developed is suited for this now.

Until now, the company has used its cloud streaming technology to provide entertainment such as games on the internet.

Because it appears like it''s time to do something else on the web, because internet is much better, and computers are much better. We see the metaverse as the next web, as a place for people to go similar to the web, [but the metaverse] currently lacks native infrastructure, native applications, and protocols and standards.

Fans will be able to get acquainted with popular music experiences developed on the Pixelynx metaverse platform.

We strive to identify the best companies with excellent building skills and communities to connect with our platform, according to Ash Koosha. Pixelynx is working on some of the most exciting and groundbreaking sets of experiences for both musicians and consumers. We are excited to see what they do next on Oorbit.

Pixelynx has established partnerships with a broad spectrum of artists, labels, IP holders, and brands. The company was founded by iconic music scientists and technologists Joel Zimmerman aka Deadmau5, Richie Hawtin, along with a number of music and gaming veterans from Activision, EA Sports and Microsoft.

In addition to the Oorbit platform, our team shares our vision of launching new formats that fans may access anywhere without the need for high-end devices. This partnership will permit artists to create triple-A quality experiences with the Pixelynx platform and distribute them on the internet, according to Inder Phull, the CEO of Pixelynx.

Pixelynx has invested heavily in the latest fundraising round from Oorbit, which included Mark Cuban, HOF capital, Shima Capital, LD Capital, Visary Capital, Betaworks Ventures, Giphys Alex Chung, and former Square Enix CEO Mike Fischer.

Through Pixelynx''''s experience in developing countries and our partnership, we will be testing new content formats, delivery, and scaling while keeping the user experience at the core of our focus.

Oorbit has basically built hosting servers for the metaverse, tapping into graphics processing units (GPUs) in datacenters to deliver real-time graphics for games and virtual worlds on a service that is cheaper than other cloud platforms, according to Ash Koosha. The company also developed client technology.

We were able to basically construct the metaverse, and when we said browser, it is almost like a menu to all worlds and destinations of the metaverse, but it is also a browser. And the reason we call it the browser is that the current browsers that are web browsers aren''t and should not be sufficient for the metaverse. The metaverse is dependent on its unique, native browser that has compute and APIs that it has developed.

Ash Koosha presented me the browser running on Google Chrome. It was also hosting several games that Oorbit has developed. It has also built a standalone browser for the metaverse.

Compute has to shift its focus from the old models to the new, according to Ash Koosha. So thats where we stand. Were the bridge where, for the first time, the old compute must be repurposed. And server farms around the world will be repurposed for the metaverse. I think it''s time to accept that challenge that there''s a shortage around compute and chips.

Pixelynx is a new gaming group established in London and Los Angeles. It is working on a music metaverse that will transform the way artists connect and engage with their fans through gaming experiences. Its first mobile game, Elynxir, will be released later this year.

Oorbit has announced that it is developing the metaverse''s infrastructure and its ecosystem, making digital entertainment more accessible for everyone. Proprietary technology opens the door to unlimited, high-quality interactive spaces where people can seamlessly transfer between streaming experiences with their unique digital identity without paying any additional hardware expenses.

Web3?

Businesses may create interoperable digital items that work across the various games or entertainment realms using the Oorbits cloud platform. A piece of clothing designed by a fashion house may work in a game with actors who can wear the items.

Ash Koosha said that taking an asset, for example, that was created by a fashion or clothing company, can be used in different games or into a space based on a sort of fashion studio in LA.

The Oorbit concept does not produce content, but it also makes hosting tools and the browser for consumers.

Ash Koosha believes that the metaverse''s economic will be different from the web''s, as decentralized technologies will bypass the major web technologies that have created tolls for Web2 applications. For example, distribution might happen on smart televisions instead, and those TVs should be equipped with a metaverse browser, according to Ash Koosha.

We believe that would be a significant part of how we would distribute it. And it will be a future metaverse browser for all televisions in the United States. And, accordingly, we work closely with hardware companies in the United States to get the compute closer to the edge, where the Wi-Fi is actually super close to the metaverse. According to Ash Koosha,

As a result, the browser will be able to mint non-fungible tokens.

Ash Koosha said that while the competition here is long-term, Apple and Google have able to lock in the App Store model, which we will change. But our monetization is completely different. It is entirely different for all developers and consumers.

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