Diablo Immortal, the company that has the lowest user rating in Metacritic history, has earned over $24 million in two weeks

Diablo Immortal, the company that has the lowest user rating in Metacritic history, has earned over  ...

AppMagic, a website which was spotted by PCGamesN, shows that the game received 8.5 million downloads, including with the PC version in the two weeks following its release on June 2. It also made an estimated $24.3 million in that period.

Diablo Immortal Blizzard is the second largest earner on mobile, winning only by Hearthstone and the $5 million+ card game created in the last month.

Immortal leveling services and accounts for Diablo are already for sale.

Other interesting features include the revenue split between Android and Apple users. The figures are quite close, with money from the App Store slightly higher ($13 million) than from Google Play (11.3 million). The cumulative ARPU, or average revenue per user, in the first two weeks was $3.12. But it appears iPad owners are willing to spend more; the tablet''s ARPU was $6.67.

The United States was responsible for the majority of downloads and revenue, accounting for 26 percent and 43 percent of the global share. South Korea was the second, with a 23% share of total revenue, while Japan was the third, with 8%.

The statistics for any game would be impressive, but they''re even more significant when it comes to Diablo Immortal''s PC version, which has a user score of 0.3 on Metacritic, which puts the site at number 12,468 on its user-review rankings.

The concept of Diablo Immortal is a pretty good mobile game that has been ruined by one of the most aggressive monetization pushes ever seen, thus all the hate. It was recently discovered that upgrading your character would cost more than $110,000.

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