Turkey is being praised by European publishers for its game-dev capability

Turkey is being praised by European publishers for its game-dev capability ...

From the start, I was pleased to be drawn into this conversation between four financial and business professionals in the gaming industry. It is rare that gamers are exposed to the art that drives, well, the gaming industry. However, many people do not realize that failing to listen is causing many profound insights.

During the week-long GamesBeat Summit, Nikolaj Nyholm, Alexis Bonte, and Harri Manninen discussed the European Games Investment Landscape, and a few factors were very evident. Three factors were revealed, including the location of emerging games development talents, what happens to Ukraine and its game development potential, and whether or not the customer''s pushback on alternative monetization methods.

Turkey is the place these panelists are keeping their eye on in the cyclical looking for high-tech studios.

In the last five years, weve seen the outliers expanding across other countries. I think initially it was Israel, then it became Turkey.

Dolfe rekindled this sentiment.

Strong hubs of IT talent, strong concentrations of studios. There have been previously successes here, such as Peak Games [creator of mobile games Toy Blast and Toon Blast] that have given a sense for what can be achieved and what success can be achieved. Operators who have been part of that journey are also then looking to start new businesses and start new studios.

Expect more investment funds in the gaming industry to go that way, and a studio from there will break out of the pack and mount itself on the map with gamers.

In a war, people must prioritize their safety

By raising up Ukraine, Manninen continued the discussion about emerging market for talent.

I would have said Russia, Belarus, and even Ukraine, according to Manninen. Despite this, all of these incumbents had exciting new teams coming out and attempting to connect with, let''s say, global capital to build global studios and powerhouses, but this time, the Ukraine war has put a stop to the process. We believed that this might have been the next logical ecosystem to evolve and become more global.

Ukraine, previously thought to be one of the most trusted casinos in the world, might have missed an opportunity for massive investment due to Russia''s war. The panelists agreed that they cannot look at the country to make games when its residents are just trying to survive.

Even if gamers are concerned about the possibility, block-chain games may not come.

The panel then explored how gamers perceive new business models. Specifically, the business leaders said they would likely continue experimenting with blocks chain even as many gamers express their concern. Bonte said hes seen this anger before.

I think the backlash is worse than when we were seeing the transition from premium to free-to-play, according to Bonte. Everyone who was working in games was saying this is not games, what you are doing is awful, its dirty, its bad, and its harmful for the players. But look at free-to-play games today.

One of the key drivers behind the games industry will be that there is a race to see who will begin the disruption early, and those who get in on it early, for fear of being left behind. Bonte believes that the consumer backlash is normal. The industry will continue and the market will determine whether it is successful or not.

This panel is a fantastic opportunity to gain exposure to the business challenges that some of the most experienced investors and most aggressive studios are paying attention to. Hearing how the development studio heat moves and transitions out of one territory and shifts to another is astonishing. This panel is only one of the reasons why any student of the gaming industry should pay attention to this and other sessions out of the GamesBeat Summit 2022.

You may also like: