The DeanBeat: Women in Gaming breakfast kicks off a slew of games at the GamesBeat Summit in 2022

The DeanBeat: Women in Gaming breakfast kicks off a slew of games at the GamesBeat Summit in 2022 ...

On April 26-28th, GamesBeat Summit 2022 will be the largest event for gaming leaders.

I'm glad that we have completed recruiting our 124 speakers for our 55 sessions at the on April 26-28. And I'm even more pleased that our fourth will feature an actual breakfast. This is the first time we have done this in a physical location at the Beverly Hilton in Los Angeles. (You can get a 50% discount code Dean.)

Andrea Rene of What's Good Games will be back on the stage the day, and she will moderate an off-the-record session at the breakfast about "Engineering Inclusivity." The session will take place from 8 a.m. to 9:30 a.m. on April 26. It is about how to transform inclusivity into an advantage and to expand it throughout an entire workplace.

Tanya Watson, the CEO of Bad Robot, and Francisca F. Phillips, the global head of belonging and growth at Jam City, as well as Margaret Wallace, the game and metaverse, are on the lookout. I'm delighted that Prasaga stepped up and sponsored the breakfast. You may sign up for the.

While the whole event will honor the core of the game industry, GamesBeat Summit 2022 will focus on the subject of diversity, mental heath, and inclusion. Around 50.4% of our 125 speakers have proven from diverse backgrounds. We have fulfilled this diversity goal for our previous three conferences.

Voice acting for women in video game

Our seminars will involve explorations of diversity in a variety of industries. We'll have a panel (online session on April 27 at 1:15 p.m.) on the evolution of acting for video games from the feminine perspective, discussing representation and inclusion of women in games, and how roles have changed and improved over the years.

This panel will feature Cissy Jones (Firewatch's Delilah), Jennifer Hale (Mass Effect's Commander Shepard), and Anjali Bhimani (Overwatch's Symmetra).

Building the mindful metaverse

As CEO of Tripp, she helped design the Tripp virtual reality app that aims to create feeling of calm and awe.

In her talk (April 26 at 1:30 p.m.), she will discuss the future of how metaverse technology can be applied to meditation practices with the goal of establishing a sense of belonging rather than just embracing technology to get oneself there, but also at the forefront of it, and leveraging advancements to play a major role in personal development.

Our Visionary Awards are presented at the same time.

The presentation will begin on April 27 at 4:35 p.m. We began this award in 2018, in an effort to honor game industry leaders who demonstrated a clear vision for the future. We added the Up and Comer award to honor someone whose achievements are ahead of them.

Laura Miele, the director of Electronic Arts' studios, received the visionary award last year, and Natasha "ZombaeKillz" Zinda, a content creator and streamer.

Tammy McDonald of Axis Game Factory andGriffin Gaming Partners will once again host their awards. This year, we have a special prize and have chosen two very special individuals for the ceremony. We had a panel of judges including three previous winners who picked the winners.

Virtual reception

GamesBeat will offer a virtual reception that will allow our attendees to hang out with other games industry peers "face to face" in VR in collaboration with Ivan Lobo.

This immersive social event will take place in a completely new venue just for the GamesBeat Summit in AltspaceVR. Participants will benefit from a guided tour of the cultural exhibition "Architects drawing videogames," developed by the Arquia Foundation in collaboration with Meetaverse, and a panel discussion on the potential of games as social networks, involving the avatars of Dean Takahashi (GamesBeat), Aleissia Laidaker (adviser at The Mill and former director of experience

Make sure you have a working AltspaceVR account prior to the event and that you have registered your professional information and AltspaceVR user name in the morning of April 26, 2022. Don't forget to dress up your avatars.

How Wizards of the Coast is adopting new technology, such as paper, dice, and digital.

With massive moves in digital gaming, the storied company Dungeons & Dragons and Magic: The Gathering has expanded its expertise and base. President Cynthia Williams of Wizards of the Coast will discuss the strategy and significant efforts Wizards has made to ensure its success in video games as shown on the tabletop. On our in-person session on April 26.

Games designed for women

This discussion will take place on April 28 at 12:20 p.m., highlighting a fast-growing area of gaming. Games designed for women have been a difficult market for decades.

Several platforms are established by women, including free-to-play games. Casual games have risen in popularity as mobile games continue to expand. More women than ever are playing games daily. More game studios are targeting female users, or at least paying more attention to the fact that women are a huge part of the mainstream game audience. A number of these studios are founded by women.

Wanda Meloni of M2 Research will conduct a panel with Jill Wilson, CEO of Tiny Rebel Games, Julia Palatovska, CEO, and, CEO of Legacy Games.

The global game market is Tencent/Level Infinite.

Our session (April 27 at 4:05 p.m.) includes one of the most powerful women in the games industry and one who hasn't had a major role in the business.

Michelle Liu, Tencent Games' global CEO, discusses Tencent's games publishing business and its new global publishing platform, Level Infinite. She will discuss Tencent's views on gaming as a whole, its organization's approach to global publishing, and how it works with its diverse group of studios and developers, as well as other topics. Andrea Rene of What's Good Games will moderate a talk with her about Tencent's role in the global gaming business and its new Level Infinite publishing

Shame!Personal reflections on DEI, #MeToo, and the future of games

r helped us conceive this off-the-record, in-person roundtable on April 26 at noon. Women leaders will share their perspectives on four years after the #MeToo movement started in games. What has changed?

What has been effective in bringing more diversity, equity, and inclusion? What has changed on a personal basis? What makes us vulnerable and bringing about change? Rachel Kaser, reporter at GamesBeat, will discuss this session with Jane Chung Hoffacker, CEO of Incredible Dream, Kamini Tiwari, vice president of social impact at Humble Bundle, Shail Mehta, and Namrata Gandhi, head financial officer at Amazon Games Studio.

Africa's growing game industry is booming.

This interactive panel (online session on April 28 at 3 p.m.) will examine the state of gaming and as seen by some of the region's most visible game makers. Around 60% of the continent's population is under 25, and disposable incomes are rising. High-speed internet connections are accelerating and Africa will have more than 680 million mobile phone users by 2025. We'll talk about the boundaries of gaming from those who are driving development.

Kate Kallot, CEO of Nvidia's emerging areas, will conduct a keynote session with Cordel Robbin-Coker, cofounder and CEO of Carry1st, which raised a $20 million round from Andreessen Horowitz, Jay Shapiro of Usiku games, and Lual Mayen, CEO of Junub Games/Lual Mayen Foundation.

How can leaders change systems in order to improve mental health?

I'll be able to call out this off-the-record roundtable (11:50 a.m. on April 28) on the importance of encouraging industry leaders to do more for mental health.

For a long time, the solution for mental health issues sounded down to the recommendation that employees administer "self care." But that doesn't always work, and corporations may be more proactive about caring. Is it time for a senior wellness officer at companies? This roundtable will discuss ideas for game companies to do better.

Swatee Surve, the CEO of, will conduct the session with the participation of Mark Chandler, the founder of The ; and Raffael "Dr. B" Boccamazzo, the clinical director of. These are some very helpful people who believe we can improve our safety net in gaming.

Through college, integrating diversity and equity into the games industry

This discussion on April 28 will highlight another path to diversity. In the same way that filmmaking is more than optics and lightning, game making is not limited to coding and animation. Slowly, game developers are expanding beyond traditional technical skills to include diversity and inclusivity as essential creative tools. How are these values learned?

Gina Jackson OBE, the founder of GameDev Bootcamps, has been invited to the session, according to Carolina Cruz-Neira, a professor at the Computer Science University of Central Florida, and Jim Huntley, the professor of the USC Games program. Go Trojans.

When it comes to covering the game industry, GamesBeat believes it is "where passion meets business." What does this mean? We want to share your favorite news with you -- not just as a decision-maker in a game studio, but also as a listener of our podcasts. GamesBeat will assist you learn more about the industry and encourage you to participate in it.

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