Meta's intention to monetize its Facebook Horizon Worlds metaverse platform will include a set of high-cost virtual goods that make up 44.7 percent of the cost of carrying out the transaction, according to CNBC this week. Following a conversation with creators about helping them earn money on its virtual platform, the company has discussed this week.
The problem is that in recent months Meta has made a point of criticizing Apple for its developer fee. "Were increasing our subscriptions service so now creators can earn more," Mark Zuckerberg said.
Apple hasn't raised its flag in the virtual waters of the metaverse. The more direct comparison is to, which allows its users to earn money by creating and selling virtual objects. Roblox, like Apple, only pays a 30% discount from its users.
Meta's arguments against its most famous competitors have just been undermined.
Reactions to Meta's fee, which is a combination of a "hardware platform" fee of 30% and a Horizon fee of 17.5%, were swift. Potential users, who have also stated that after taxes the creator's net profit will be a fraction of the sale price, do not like it.
Meta's current bull market, fueled by Zuckerberg's metaverse vision, might be too high, too soon, could explain the high fees associated with the yet nascent Horizon Worlds platform. However, with only virtual realms created, and only monthly users, Horizon Worlds may find it difficult to attract designers, even with the announcement of a $10 million fund.
While stories of Roblox creators earning over a year from their virtual works continue to circulate, along with creator windfalls from various NFT platforms like SuperRare, which only takes a, Meta may be forced to modify its fee structure if it intends to compete in an increasingly busy metaverse marketplace.