For $699 for 6 months, the Nvidia GeForce Now RTX 3080 plan upgrades you to 1440p and 120fps

For $699 for 6 months, the Nvidia GeForce Now RTX 3080 plan upgrades you to 1440p and 120fps ...

Nvidia's new RTX 3080 plan for GeForce Now is likely the company' "biggest upgrade" for its cloud-streaming platform since it introduced tx ray tracing for subscribers more than two years ago. The new plan is for more traditional gamers who find 60fps simply impossible and it'll cost $100 (90) for every six months you sign up. (It's not available in Australia this year, but if the pricing pattern holds, that'll be about AU$170.)

It offers 8-hour sessions, up to 1440p and 120fps gaming on PC and Mac (1600p on MacBooks), 4K HDR 60fpm with 7.1 surround sound on Nvidia Shield (using DLSS), and upto 120 fpps on select Android devices. On iOS, GeForce Now has to use Safari rather than a dedicated app, which is likely either too slow to handle or too locked down to hit higher frame rates.)

According to the company, MacBooks are the second-most popular device used by the service, which isn't surprising considering how poor the Mac's gaming is compared to PCs. With their 120Hz displays, the new MacBook Pro models, with their higher resolution and frame rates, will be able to take advantage of the higher definition and frames rates.

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In addition to the new subscription plan, Nvidia's server-side adaptive sync technology matches frames arriving at your screen to your display speed, introduces support for Microsoft'' Edge browser, and adds Amazon' s renowned MMO game New World to its roster. (That way it won't burn Nvidia's GPUs instead of yours!)

Unlike with the service's current plans, you'll be able to pay in six-month increments at a double the cost of the next-best Priority option at launch. Beginning Thursday, Founders and Priority members may preorder via the Manage Account menu. Open-to-all preorders will open next week, with limited availability due to Nvidia's server expansion. Founders get 10% off the subscription price, and if they decide not to renew, they may revert to their old plan and price.

That's $16.67 a month, which is surprisingly expensive than Amazon Luna'd $6 yearly, Google Stadia Pro'ed $10 / month or even Microsoft''"15 p month Xbox Game Pass Ultimate (including its GamePass Cloud Gaming), which include games. GFN uses a bring-your-own-game-library approach and requires that your games are explicitly supported. That means it only allows you to play normal free-to-play games for free, and even then you'll have to pay for sessions that last longer than an hour.

Preordered subscriptions will be available in November for North America and December for Western Europe. In 2022, rollouts in other areas will begin.

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The RTX 3080 plan will gradually be extended as the company's new platform of GeForce Now SuperPods, equipped with the latest Ampere-generation tX3080 GPU and AMD Threadripper Pro CPUs come online. These will be used to supplement the Turing-generation-based servers that run older and less power-hungry subscription plans. The backend difference between the RTX 3080 and Priority plans is more than just the newer GPU hardware. Due to the SuperPod architecture, Nvidia dedicates 100% of the GPU to a given subscriber for the duration of he session, rather than virtualizing and splitting it with others.

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All GFN gamers, regardless of plans, will have access to Nvidia's new adaptive sync capability, which will be available starting Thursday when you download the latest GeForce Now application or open a compatible browser. Traditional adaptive sync technology requires frequent communication between the GPU and monitor in order to dynamically match gameplay frame rates with the speed at which your monitor can refresh the screen; a mismatch can cause display artifacts like tear, which happens when different areas of the display show different frames.

Nvidia's adaptive refresh solution for GFN uses its Reflex Latency Analyzer to obtain the information determined by the GPU and monitor interaction. In cloud gaming, everything is rendered on a remote server and essentially viewed on your device as video. Your device sends controller, mouse, and keyboard responses, allowing the server to determine when a frame was displayed relative to when the GPU rendered it, as well as known information obtained by the software (such as your monitor specs), and compensate accordingly.

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Nvidia claims that it can reduce latency by 60ms or less for a significant percentage of gamers who subscribe to it and have 144Hz monitors, in combination with the backend hardware of the RTX 3080 tier.

The idea of targeting 1440p/120fps rather than 4K/60fpm as Stadia does makes a lot of sense. It complements the larger audience of gamers and recent laptop buyers, who are seeking 2,560x1,440-pixel and 120Hz displays to surpass FHD (1080p). While sim games may benefit from higher resolutions more than faster screen rendering, the vast majority of games require 120fps less than 4K.

Better backend hardware will make a difference, but Nvidia can't solve one of its most pressing problems, which is one that plagues all cloud-gaming services. That's the problem: Latency on your local network, and particularly your Wi-Fi. It continues to be a problem for me. There's also the game problem. Nvidia supports over 1,000 games with the service, which sounds amazing. That's a tiny percentage of the total number of games available. If you like games that aren't popular enough to climb to the top of Nvidia's support-it-next queue, you're out of luck. GFN, for example, still only supports 75 games out of the 248 in my Steam library.

Once early access to the new tier is available in my area -- very soon, according to Nvidia -- I'll get hands-on with it. Stay tuned.

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