Anvil Empires, a massively ambitious WWII game that featured persistent conflicts, large player counts, and in-depth supply lines and logistics gameplay to the point that players went on strike, has been announced by the developer.
Anvil Empires is attempting to scale up to a massively multiplayer war, while still preserving a medieval aesthetic.
Anvil Empires is a complete sandbox, with every area open for PvP, and an in-depth logistics system that requires players to play logi (yes, short for logistics) by keeping the front liners well-fed, armed, and rested throughout the supply chain and economy.
Anvil Empires includes sieges (which means the logi people will have to supply siege ladders and battering rams), raid villages for loot, horseback travel, and an economy system involving farming, hunting, and husbandry, as well as the ability to create customized multi-level keep.
It's important to note that you're playing the game from a top-down perspective, which makes a lot of sense when you consider how many complicated gameplay systems and mechanics are already in place.
Siege Camp, the developer of Anvil Empires, has established a second team, which has been developing for several years already. So, please accept that funding from Foxhole will not be used in the long run.
Anvil Empires' free pre-alpha testing is expected to be phased out in early April this year.