The Last of Us, a remake of the popular game, has been released on PC today. The original version, released in 2013, was initially released on the PlayStation 5, but now the developers have discussed how the development on the PC version has gone.
After Uncharted: Legacy of Thieves Collection, The Last of Us Part I was the studio's second contemporary PC release, and the first to include modern features: VSync, frame rate limiters, customizable texture quality, realistic shadows, reflections, and more.
The game's engine was changed, as well as some gameplay considerations. In particular, this concern concerned movement. When approaching the infected, the player's emotions can cause this pressure to increase, attracting the enemy's attention.
Moving is a dual emotional process on the PlayStation, and each time you encounter enemies, it adds tension. This aspect of the game was studied and modified in a completely different manner.
Naughty Dog's development for PC is a new approach, but for The Last of Us Part I's PC version, they needed all the experience acquired over ten years. And now the studio is determined to continue to develop its stories in the future, not only on the PlayStation 5, but also on the PC, utilizing the knowledge.
Naughty Dog is currently working on an online game for The Last of Us, as well as an unannounced game that will "look like a television series." There are also rumors that a sequel to The Last of Us will be released.
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