The Halo Infinite update is now available on all platforms! This includes a long list of performance improvements, as well as some gameplay improvements! Read on for more detailed Halo Infinite update patch notes today.
- Related Reading: Report: 343 Industries Undergoes Effective Reboot Amidst Layoffs as Halo Franchise Pivots to Unreal Engine
File Sizes:
- Xbox consoles: approximately 2.9GB or less,
- Microsoft Store app or Xbox app on PC: approximately 2.9GB or less
- Steam: approximately 1.6 GB or less.
Issues That Have Been Resolved
The following modifications have been made in the patch released on March 28, 2023.
Menus
- Improved stability when navigating Customization menus on PC.
- “Underperforming” will no longer appear under some match statistics on the Post-Game Carnage Report (PGCR) menu.
- When purchasing the Premium Battle Pass Bundle, the “Confirm Purchase” prompt now correctly reflects that players will receive 100 XP Grants.
Multiplayer
- Players are now less likely to experience “rubber banding” or “jittering” when interacting with various environmental objects on multiplayer maps.
- Improved stability while respawning in multiplayer matches on Xbox Series X|S consoles.
- Players on all platforms are now less likely to experience crashes while loading between the main menu and gameplay.
- On PC, Halo Infinite is now less likely to crash on launch when using non-English keyboard settings.
- Online matches are now less likely to disconnect all players while playing Escalation Slayer and Covert One Flag.
- Players are now less likely to experience crashes while playing on Xbox One, Xbox One S, and Xbox One X consoles.
- Resolved a crash that occurred when too many navigation and objective indicators were on-screen at once.
Forge is a phony technique.
A high-impact issue caused by today's update reduced the number of Script Brains that could be displayed on a map. Please see the Developer Notes below for more information on this issue and the fix:
- What happened: Season 3 added a budget check whenever a player added nodegraph content in order to reduce the incidence of “Dedicated Server Failed to Load” errors.
- If your map has too many “nodegraph entities” (nodes + connections + properties), this check will prevent you from adding nodes, duplicating nodes, or adding more connections.
- Based on our own investigation and support tickets, this resulted in a functional global budget of about 200-250 nodes per map after the Season 3 update, which is a pretty low ceiling.
- What’s changing: This hotfix raises the Nodegraph Entity limit from 800 to 2048.
- Most players should now be able to add nodes and connections to any map that was functioning during the Winter Update.
- Maps should be able to comfortably hold scripts with up to 512 nodes before running into the duplication limit or the “Dedicated Server Failed to Load” bug.
- Please be aware:
- This budget check was a stopgap for Season 3 until we could add additional Node Graph budgeting elements in a future update. With this hotfix, we’re choosing to let advanced scripters push the tool, even if it means they’ll hit that frustrating Winter Update bug more frequently.
- Because we have relaxed the budget checks, maps with many scripts + art content can still experience “Dedicated Server Failed to Load” errors that were present during the Winter Update.
- In the future, you’ll see this entity limit replaced with actual budget checks against the limits that causes the failure to load bug.
- If your map has too many “nodegraph entities” (nodes + connections + properties), this check will prevent you from adding nodes, duplicating nodes, or adding more connections.
- Based on our own investigation and support tickets, this resulted in a functional global budget of about 200-250 nodes per map after the Season 3 update, which is a pretty low ceiling.
- Most players should now be able to add nodes and connections to any map that was functioning during the Winter Update.
- Maps should be able to comfortably hold scripts with up to 512 nodes before running into the duplication limit or the “Dedicated Server Failed to Load” bug.
- This budget check was a stopgap for Season 3 until we could add additional Node Graph budgeting elements in a future update. With this hotfix, we’re choosing to let advanced scripters push the tool, even if it means they’ll hit that frustrating Winter Update bug more frequently.
- Because we have relaxed the budget checks, maps with many scripts + art content can still experience “Dedicated Server Failed to Load” errors that were present during the Winter Update.
- In the future, you’ll see this entity limit replaced with actual budget checks against the limits that causes the failure to load bug.
- If your map has too many “nodegraph entities” (nodes + connections + properties), this check will prevent you from adding nodes, duplicating nodes, or adding more connections.
- Based on our own investigation and support tickets, this resulted in a functional global budget of about 200-250 nodes per map after the Season 3 update, which is a pretty low ceiling.
- Most players should now be able to add nodes and connections to any map that was functioning during the Winter Update.
- Maps should be able to comfortably hold scripts with up to 512 nodes before running into the duplication limit or the “Dedicated Server Failed to Load” bug.
- This budget check was a stopgap for Season 3 until we could add additional Node Graph budgeting elements in a future update. With this hotfix, we’re choosing to let advanced scripters push the tool, even if it means they’ll hit that frustrating Winter Update bug more frequently.
- Because we have relaxed the budget checks, maps with many scripts + art content can still experience “Dedicated Server Failed to Load” errors that were present during the Winter Update.
- In the future, you’ll see this entity limit replaced with actual budget checks against the limits that causes the failure to load bug.
Other issues that have been resolved in this patch include:
- Players can now consistently load older versions of their Forge maps.
- When editing a Node Graph in Forge that has multiple scripts starting with event nodes, players can now connect a single node to multiple execution nodes which are connected to different scripts.
- Primitive sphere objects in Forge that were moved because of the Season 3 update have been restored to their original location.
- As mentioned in a @HaloSupport tweet, Forge creators who attempted to restore the original position of affected primitive spheres prior to this patch may need to re-adjust the spheres after installing the update.
- When selecting a map for Forge on PC, selecting a file in the My Bookmarks menu no longer reverts to the previously selected map.
- When rotating an object in Forge with the Rotation Snap option set to 15 degrees or higher, players can now quickly tap the corresponding directional input rather than holding the directional input.
- As mentioned in a @HaloSupport tweet, Forge creators who attempted to restore the original position of affected primitive spheres prior to this patch may need to re-adjust the spheres after installing the update.
- As mentioned in a @HaloSupport tweet, Forge creators who attempted to restore the original position of affected primitive spheres prior to this patch may need to re-adjust the spheres after installing the update.
Thank you to all players who submitted a ticket regarding these or other in-game issues. Follow @HaloSupport on Twitter for the latest updates on future releases.
Changes to the Playlist
On March 28, 2023, Halo Waypoint's Community Collection Playlist Launch blog published three new maps for the Quick Play and Fiesta playlists.
Quick Play
- Added map and mode combinations
- Capture the Flag (CTF) on Starboard
- King of the Hill (KOTH) on Salvation
- Oddball on Starboard
- One Flag CTF on Salvation
- Removed map and mode combinations
- Escalation Slayer on Aquarius
- Oddball on Empyrean
- Slayer on Aquarius
- KOTH on Catalyst
- Capture the Flag (CTF) on Starboard
- King of the Hill (KOTH) on Salvation
- Oddball on Starboard
- One Flag CTF on Salvation
- Escalation Slayer on Aquarius
- Oddball on Empyrean
- Slayer on Aquarius
- KOTH on Catalyst
- Capture the Flag (CTF) on Starboard
- King of the Hill (KOTH) on Salvation
- Oddball on Starboard
- One Flag CTF on Salvation
- Escalation Slayer on Aquarius
- Oddball on Empyrean
- Slayer on Aquarius
- KOTH on Catalyst
Fiesta
- Added map and mode combinations
- Fiesta Slayer on Absolution
- Fiesta Slayer on Perilous
- Fiesta Slayer on Salvation
- Fiesta Slayer on Starboard
- Fiesta Slayer on Absolution
- Fiesta Slayer on Perilous
- Fiesta Slayer on Salvation
- Fiesta Slayer on Starboard
- Fiesta Slayer on Absolution
- Fiesta Slayer on Perilous
- Fiesta Slayer on Salvation
- Fiesta Slayer on Starboard
Tactical Slayer
- Added map and mode combinations
- Tactical CTF on Bazaar
- Tactical CTF on Chasm
- Tactical KOTH on Cliffhanger
- Tactical KOTH on Recharge
- Removed map and mode combinations
- Tactical Slayer Bandit on Recharge
- Tactical Slayer Sidekick on Cliffhanger
- Tactical Slayer Sidekick on Detachment
- Tactical Slayer Sidekick on Empyrean
- Tactical CTF on Bazaar
- Tactical CTF on Chasm
- Tactical KOTH on Cliffhanger
- Tactical KOTH on Recharge
- Tactical Slayer Bandit on Recharge
- Tactical Slayer Sidekick on Cliffhanger
- Tactical Slayer Sidekick on Detachment
- Tactical Slayer Sidekick on Empyrean
- Tactical CTF on Bazaar
- Tactical CTF on Chasm
- Tactical KOTH on Cliffhanger
- Tactical KOTH on Recharge
- Tactical Slayer Bandit on Recharge
- Tactical Slayer Sidekick on Cliffhanger
- Tactical Slayer Sidekick on Detachment
- Tactical Slayer Sidekick on Empyrean
Issues That Are Not Reported
The team has added a new issue to our Known Issues list along with this update.
- Saving a map that has 2 or more Script Brains may result in multiple identical saves being created. ‘