Insomniac Games is today one of the Sony reference studios, capable of generating truly incredible games in several key areas such as gameplay, graphics, or just one of the most important areas of any project that tries to tell a story or narrative. However, it is also capable of implementing novel techniques that end up costing the whole package much more money.
All of that aside, the new Marvel's Spider-Man 2 is expected to be released in September, and the studio appears to have new tools for dialogue, to experiment, and later re-implement in other projects, as is the case with Wolverine.
So a lot has been written about new technology, but what exactly is it? With lead designer Elan Ruskin only saying, "we've got some really cool new technology coming for our next game's dialogue." Will we have dialogue that can transform the gameplay itself? Will we be able to explore new routes in history?
Spider-Man 2 will have a much more powerful processor than the PS5 version of the first title, with active Ray-Tracing; or else, a more performance-focused mode, capable of running 120Hz without major glitches.
Here's why it's worthwhile to mention that in the first game, the main actors already recorded the same lines more than once. So that they were said differently, depending on what's going on on screen. That is, if you are fighting, if you are walking from one side to the other with many webs mixed in, or if you are simply walking down the street.
Are you ready for Spider-Man 2? There are already some leaks dating to September. It's not long now!