Elden Ring: Ray Tracing cuts framerate in half on a PC with an RTX 4090

Elden Ring: Ray Tracing cuts framerate in half on a PC with an RTX 4090 ...

The Elden Ring Ray Tracing update was a failure, and FromSoftware's work was put under the microscope by a series of tests that revealed its technical limitations.

The editorial team of WccfTech has studied the effect of Ray Tracing on Elden Ring's PC version, which was tested for the occasion with a GPU NVIDIA RTX 4090, which is the most powerful graphics card on the market. As highlighted in the first video, Ray Tracing does not significantly affect the visual experience offered by FromSoftware's Interregnum.

The Japanese company confined itself to adding Ray Tracing for shadows and ambient occlusion, while enhancing the appearance of vegetation and various scenery elements. It's hard to imagine a global illumination program, which would have required significant effort, but many expected at least the addition of reflections in RT, which unfortunately was not included in the update.

The Elden Ring's framerate is greatly harmed by the activation of Ray Tracing, whereas in the open world the framerate is almost half-the-way down.

Elden Ring currently pays the absence of an artificial intelligence upscaling algorithm that may mitigate the effects of Ray Tracing: Life Is Strange: True Colors, Rune II, and World of Warcraft. Saints Row also launched without an upscaler, but AMD FSR 2.1 was then added in a post-launch patch.

Elden Ring has gone on to win four GOTY awards, corresponding to the results achieved by two other sacred monsters in the gaming industry, including Skyrim and The Legend of Zelda Breath of the Wild.

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