With Counter-Strike 2, Valve announced today that it is making a "technical leap forward."
The fourth game in the Counter Strike series was released in 2012 and has remained a popular multiplayer shooter game. The most recent ESL tournament took place last fall in Rio de Janerio, Brazil, for a pot of $1.25 million.
According to Valve's in-depth blog post, the Counter-Strike 2 limited test will be conducted sometime this summer as a free upgrade of CS:GO.
Valve unveiled a slew of changes and improvements to the game, including:
- Smoke grenades will operate as “dynamic volumetric objects” that will interact with the environment and react to lighting, other gunfire, and explosions which developers say will create “new opportunities.”
- Bullets and High Explosive grenades will be able to push smoke for a short time in order to clear sightlines or expand occlusion.
- Smoke will expand to fill spaces “naturally,” seeping out of open doorways, broken windows, up and down stairs, expand in long corridors, and combine with other smokes.
- Developers say that “sub-tick updates are the heart of Counter-Strike 2,” and that it no longer impacts moving, shooting, or throwing.
- “Previously, the server only evaluated the world in discrete time intervals (called ticks). Thanks to Counter-Strike 2’s sub-tick update architecture, servers know the exact instant that motion starts, a shot is fired, or a ‘nade is thrown,” developers wrote in the blog post. “As a result, regardless of tick rate, your moving and shooting will be equally responsive and your grenades will always land the same way.”
- Maps will be “cleaner, brighter, [and] better” thanks to a major overhaul that will see levels rebuilt from the ground up by “leveraging all of the new Source 2 tools and rendering features.”
- Map upgrades have been categorized by full overhauls, upgrade maps,
- Full overhaul include Long A, Lower Tunnels, Restroom and Bombsite A.
- Upgrade maps use Source 2 lighting, which includes a “physically based rendering system that produces realistic materials, lighting, and reflections,” developers said. Side-by-sides are showcased for Bombsite A, Ramp, T-Spawn and Tunnels.
- Touchstone maps are described as levels with “solid foundations that players can use to evaluate gameplay changes from CS:GO to Counter-Strike 2. These have improvements to lighting and character read, but otherwise haven’t been changed,” the blog post, for the Back Plat, Long A Doors, CT Spawn, and Mid Doors.
- CS:GO’s legacy models and finishes, and all stock weapons are getting high-res model upgrades and some are getting new models. Your whole inventory will come with you to the upgrade.
- Map upgrades have been categorized by full overhauls, upgrade maps,
- Bullets and High Explosive grenades will be able to push smoke for a short time in order to clear sightlines or expand occlusion.
- Smoke will expand to fill spaces “naturally,” seeping out of open doorways, broken windows, up and down stairs, expand in long corridors, and combine with other smokes.
- “Previously, the server only evaluated the world in discrete time intervals (called ticks). Thanks to Counter-Strike 2’s sub-tick update architecture, servers know the exact instant that motion starts, a shot is fired, or a ‘nade is thrown,” developers wrote in the blog post. “As a result, regardless of tick rate, your moving and shooting will be equally responsive and your grenades will always land the same way.”
- Map upgrades have been categorized by full overhauls, upgrade maps,
- Full overhaul include Long A, Lower Tunnels, Restroom and Bombsite A.
- Upgrade maps use Source 2 lighting, which includes a “physically based rendering system that produces realistic materials, lighting, and reflections,” developers said. Side-by-sides are showcased for Bombsite A, Ramp, T-Spawn and Tunnels.
- Touchstone maps are described as levels with “solid foundations that players can use to evaluate gameplay changes from CS:GO to Counter-Strike 2. These have improvements to lighting and character read, but otherwise haven’t been changed,” the blog post, for the Back Plat, Long A Doors, CT Spawn, and Mid Doors.
- CS:GO’s legacy models and finishes, and all stock weapons are getting high-res model upgrades and some are getting new models. Your whole inventory will come with you to the upgrade.
- Full overhaul include Long A, Lower Tunnels, Restroom and Bombsite A.
- Upgrade maps use Source 2 lighting, which includes a “physically based rendering system that produces realistic materials, lighting, and reflections,” developers said. Side-by-sides are showcased for Bombsite A, Ramp, T-Spawn and Tunnels.
- Touchstone maps are described as levels with “solid foundations that players can use to evaluate gameplay changes from CS:GO to Counter-Strike 2. These have improvements to lighting and character read, but otherwise haven’t been changed,” the blog post, for the Back Plat, Long A Doors, CT Spawn, and Mid Doors.
- Bullets and High Explosive grenades will be able to push smoke for a short time in order to clear sightlines or expand occlusion.
- Smoke will expand to fill spaces “naturally,” seeping out of open doorways, broken windows, up and down stairs, expand in long corridors, and combine with other smokes.
- “Previously, the server only evaluated the world in discrete time intervals (called ticks). Thanks to Counter-Strike 2’s sub-tick update architecture, servers know the exact instant that motion starts, a shot is fired, or a ‘nade is thrown,” developers wrote in the blog post. “As a result, regardless of tick rate, your moving and shooting will be equally responsive and your grenades will always land the same way.”
- Map upgrades have been categorized by full overhauls, upgrade maps,
- Full overhaul include Long A, Lower Tunnels, Restroom and Bombsite A.
- Upgrade maps use Source 2 lighting, which includes a “physically based rendering system that produces realistic materials, lighting, and reflections,” developers said. Side-by-sides are showcased for Bombsite A, Ramp, T-Spawn and Tunnels.
- Touchstone maps are described as levels with “solid foundations that players can use to evaluate gameplay changes from CS:GO to Counter-Strike 2. These have improvements to lighting and character read, but otherwise haven’t been changed,” the blog post, for the Back Plat, Long A Doors, CT Spawn, and Mid Doors.
- CS:GO’s legacy models and finishes, and all stock weapons are getting high-res model upgrades and some are getting new models. Your whole inventory will come with you to the upgrade.
- Full overhaul include Long A, Lower Tunnels, Restroom and Bombsite A.
- Upgrade maps use Source 2 lighting, which includes a “physically based rendering system that produces realistic materials, lighting, and reflections,” developers said. Side-by-sides are showcased for Bombsite A, Ramp, T-Spawn and Tunnels.
- Touchstone maps are described as levels with “solid foundations that players can use to evaluate gameplay changes from CS:GO to Counter-Strike 2. These have improvements to lighting and character read, but otherwise haven’t been changed,” the blog post, for the Back Plat, Long A Doors, CT Spawn, and Mid Doors.
- Full overhaul include Long A, Lower Tunnels, Restroom and Bombsite A.
- Upgrade maps use Source 2 lighting, which includes a “physically based rendering system that produces realistic materials, lighting, and reflections,” developers said. Side-by-sides are showcased for Bombsite A, Ramp, T-Spawn and Tunnels.
- Touchstone maps are described as levels with “solid foundations that players can use to evaluate gameplay changes from CS:GO to Counter-Strike 2. These have improvements to lighting and character read, but otherwise haven’t been changed,” the blog post, for the Back Plat, Long A Doors, CT Spawn, and Mid Doors.