After buying Bethesda, Microsoft had decided to cancel Redfall's PS5 version in order to concentrate on the development of the Xbox and PC versions.
Harvey Smith, the game's creative director, said during an IGN France preview session that the game's development began in the middle of the game.
Microsoft intervened and made it clear that Redfall would not be available on PS5 and that it would only develop the Xbox and PC versions, according to Smith.
Arkane Studios Austin was chosen by Microsoft because it meant there was less work to be done on the development team. The game would then be available to a large audience via Xbox Game Pass, resulting in Redfall becoming the studio's most successful game to date.
Redfall will support native keyboard and mouse support in both the Xbox Series X and Xbox Series S versions, according to previous reports on the Xbox Store. This would be a great hit with gamers who want to support mouse and keyboard support.
Redfall was also confirmed as an online only game, despite also featuring a single-player mode. This was a dissatisfaction for those who would prefer to play the single-player mode offline.