Frederik Olsson, Amnesia: The Bunker's creative director, spoke with GamingBolt about the game and how the group wants to avoid linearity and make each new game evolve differently.
Frictional Games aimed to create a game that allows players to play more than one game, according to Olsson. Amnesia: The Bunker also has several features that allow it to "avoid linearity and predictability."
Olsson told GamingBolt that one of the primary goals of designing this game has been making it an experience players will want to repeat, either on their own or after watching someone else play. Every aspect of the game should provide some level of challenge, no matter how many times it is played. The player never has to know exactly what it will take to overcome an obstacle.
"We have chosen a number of gameplay techniques that we believe are the foundation for this type of experience. With a powerful weapon like a revolver or grenades, you get a very dynamic and not always the same setup.The player's actions determine whether or not the game is played."
Amnesia: The Bunker will change the location of objects, traps, and even codes to solve puzzles and advance.
"We realized that we might extend the replayability of the game by making certain aspects random, and the resources themselves are also randomly generated to prevent cheating," said Olsson. "These elements create a game that evolves differently with each playthrough, offering new and unique situations and challenges."
Maybe the goal is also to make a game that encourages people who prefer to watch video games on Twitch and YouTube to purchase: knowing that your game will be different from that of the streamer on duty will provide an incentive to purchase.
Amnesia: The Bunker will serve as a refuge for players.