The advancements in the gaming industry have always been in the millions and millions of dollars; consider, for example, the projections for a reference market exceeding 200 billion dollars in 2022.
The most well-known portal Gamesindustry's latest findings "would denounce" a decline in the whole sector in May of last year.
The most recent Newzoo report predicted that consumer expenditure in the world would total 92.3 billion dollars, compared to the same month last year. However, the findings in question are quite adequate to deduce a decrease in the amount spent in 2021.
The following information is being analysed by Newzoo.
$92.3 billion in PC and console games, including $51.8 billion in console gaming alone, $38.2 billion in PC Digital/Physical Gaming Revenue, up 1.8 percent; PC Browser Games: $2.3 billion, down 16.7 percent.
The first country to occupy the market in a time of general decline for the entire sector is America with 34%, followed by Asia with 33% and Europe with 26%. However, the most interesting data concerns the importance of the United States and China in the video game industry, with an effective percentage that stands at 48%.