Sharkmob has released Bloodhunt update 1.008, which includes a Combat & Power patch. Prepare for significant powers changes and more! Read on for the official Bloodhunt patch notes released on February 28.
POWERS OF ARCHETYPE
We want to highlight what makes each Archetype different to play. This is why all Archetype powers are getting some facelifts. This will allow you to expand your game for additional strategic play where your Archetype powers can more often be a deciding factor for winning an encounter. This will also likely change the meta a bit and give players a fresh perspective on the combat.
The most significant adjustments have been made for Vandal, Brute, Siren, and Prowler.
VANDAL OF EARTH SHOCK
The base damage has been increased and is further multiplied as you drop from relative to the target you're causing the damage.
This makes for even more potential damage to the power itself, particularly if you use your high-ground advantage to crush down on your foes.
The knock-up force has also been reduced, making the target's window of helplessness slightly shorter than it was previously.
PUNCH IN SHOCKWAVE (BRUTE)
The Shockwave punch's knockback force has increased, making it less difficult to follow up with ranged weapons as previously. However, the force has had its damage increased, making the punch more powerful when pushed off the top ground in the correct situations.
BEAUTY OF LIGHT (SIREN)
The Archetype power will no longer silence the affected opponent, although the duration of the effect is much shorter. Enemies may still use their powers as a reaction to your casting, but may find themselves in a worse position if they decide to take the fight.
FAMULUS SCOUTING (PROWLER)
When used in combination with an ambush, Scouting Famulus now has the added benefit of causing enemies to suffer more damage from all sources. This makes following up with ranged weapons (or even melee weapons) a good choice.
Other Archetypes have also been boosted, although these have had their previous values.
UNYIELDING CHARGE (ENFORCER)
The damage output has doubled.
SHACKLES (WARDEN)
The cast's response has been greatly improved.
SEWER BOMB (SABOTEUR)
The amount of damage has increased.
MUSE) REJUVENATING VOICE
The instant heal amount has been slightly increased, and other players are now less able to interrupt the channeling.
RESONANCE PROGRESSION
Bloodhunt's feeding system is a key feature, allowing players to heal and strengthen themselves throughout the match. However, many players ignore or only exploit this opportunity to a limited extent.
Therefore, you may now enter a maximum of 12 blood resonance slots by committing diablerie or feeding on Entity.
The journey to developing your resonances becomes more intuitive and less limitless, AND it will be much more enjoyable to take risks and spend time feeding and committing diablerie.
The number of civilian NPCs in Prague has dropped, allowing you to search for a specific resonant civilian.
We have enhanced the visual representation of the resonances, partly to emphasize the steps to maximum power more clearly, but also to make the journey through the different resonances more enjoyable and visually appealing.
REWORK OF WEAPON
Several parts of our weapons will be overhauled in this update, so that every weapon will have the same max range and falloff regardless of rarity or class.
Classes:
- Shotguns (Pump Shotgun (except Legendary), Double Barrel, Dual Shotguns)
- Short-Range (Pistol, Dual Pistols, Silenced SMG, Tommy Gun)
- Mid-Range (Assault Rifle, Light Machine Gun, Minigun)
- Mid-to-Long-Range (Toggler, Burst Rifle)
- Long-Range (Revolver, Marksman Rifle, 9-barrel, Hunting Rifle)
- Very Long Range (Sniper Rifle)
This means that regardless of which of these weapons or rarities you choose, all will have the same max-range and damage falloff.
If you want to reach a long-range objective, you will no longer be able to use a higher rarity weapon that was developed to work at shorter ranges. Each class is specialized in its own range.
SAFES, AND EXPEDITUS' BOOTS: ARTIFACT SYSTEM
With this release, we have implemented a new Artifact system. Artifacts may be found at random locations throughout Prague.
- Safe locations will change for every match
- Safes can be opened without keys
- They will contain an artifact that will grant you certain abilities when picked up
- You will be able to utilize one artifact at a time
The first thing to add to this update are the Expeditus' Boots. We understand that some of you would rather not be able to traverse Prague more smoothly due to these. These boots will allow you to double jump (without desync issues!).
SHOTGUNS IN DUAL LENGTH
The Dual Shotguns are two double-wielded sawed-off double-barrelled shotguns with a capacity of four rounds. If fired in quick succession, they will do devastating damage at short range, allowing you to quickly take down or kill your opponent.
ROTATION OF THE CAMARILLA CACHE CHESTS
The Camarilla Cache chests will now be moved between locations in each match in order to reward exploration and add more dynamic elements. Be mindful that they will still require a key to unlock.
BOT CHANGES
Various tweaks to the bot logic are still being made. In this one, we have made a few tweaks that make bots a bit smarter and more well-dressed.
CUSTOMIZATION
The vanity selections of bots will now have different customizations, these will be random, making them less distinguishable from real players.
ENERGY & SUSPENSION BETTER USE OF POWERS
Bots are becoming more selective when it comes to using their abilities and more likely to utilize them when it makes more tactical sense. For example, a Ventrue might deploy their Flesh of Marble power as a defensive maneuver rather than immediately when confronted with an opponent.
WHILE IN COMBAT, IT IS LEASE TO USE BLOOD BAGS OR ARMOR.
In certain situations, bots would choose to feed from a blood bag or wear new armor while in combat. The bots have collectively decided to stop doing this.
WHEN IN COMBAT, IT IS LESS LIKELY TO PAST THE TARGET.
Bots will now be more alert to their intended location and less willing to chase them to the point of sprinting past them.
RETICLE TO THE SNIPER SCOPE
The sniper scope reticle has been upgraded to one that is much cooler and that should also help with better alignment of the shots!
BALANCING OF WEAPONS
The Dual Crossbows nerf everyone has requested is now available! The fire rate has been reduced, and the area of effect drop-off damage has been increased (less damage farther away from the center). You will now need to adjust your aim and place each shot closer to the target to get the most out of them.
The Hunting Rifle's firing rate has been slightly reduced. This should make misses less painful and more efficient use of the bleed effect. Hitting multiple shots in a row still has diminishing returns, and the damage from previous bleeds is lost when you hit the same target in succession.
The Gold Sniper Rifle is now able to reload a bit faster to compensate for its small magazine size. The fire rate should now match the other sniper rarities.
ADJUSTMENTS FOR MATCHMAKER AND NETWORKING
We have made several changes to the matchmaker in order to make the player's first experience in Bloodhunt a learning experience, rather than a one-on-one confrontation with the absolute best players. We wanted a more dynamic matchmaker that could be more flexible depending on the number of players in play, but that may require further adjustments in the future.
Departure players from the matchmaking queue when the matchmaker has found enough players to start a match will help ensure that matches are not started with uneven numbers, and will also assist groups with missing players.
A number of enhancements have been made to improve both the responsiveness of the server and the overall server performance. This is a continuing process, and further investigations are underway. We intend to add more improvements to this area in future updates.
FIXES AND ADDITIONAL CHANGES IN THE BUG
- We sorted a rare issue where the player was unable to change Archetype in the Archetypes menu in Elysium
- We fixed an issue where the player sometimes would not enter a match after a match was found
- Golden rarity weapons can now spawn naturally in TDM
- Fixed an issue where the in-game medals would show a player name despite streamer mode being enabled
- Silence from Blinding Beauty will now interrupt the Katana’s Reflect ability
- Mastery challenges will now no longer appear in the Elysium HUD
- Resolved some issues with floating lamps in Prague