This week, Battlefield 2042 Update 1.000.031 will be available

This week, Battlefield 2042 Update 1.000.031 will be available ...

Battlefield 2042 update 1.000.031 has been released today for all platforms. This is for Season 4, which includes a new specialist, a new map, and more.

  • Related Reading: Next Battlefield Game: Game Director Calls Recent “Leaks” as “Total BS”

What does Season 4 bring?

Here's a brief overview of the new content, as well as highlights of changes and improvements:

  • New Map: Flashpoint
  • New Specialist: Camila Blasco
  • New Vehicle: CAV-Brawler
  • New Weaponry: AC9 SMG, RM68 Assault Rifle, RPT-31 LMG and Super 500 Shotgun
  • New Gadget: SPH Explosive Launcher
  • New Vault Weaponry: SVD and Type 88 LMG

When may I play?

Season 3 of Season 3 comes to an end on February 28th at 08:59 UTC.

Update 4.0.0, which includes all changes and improvements for this Season, goes live on the same day at 09:00 UTC.

Seasonal and Battle Pass progression begins several hours later at 12:00 UTC. At this stage, you will discover our most recent and final Specialist, Camila Blasco, new weapons, such as the RPT-31 LMG, and our most recent vehicle, the CAV-Brawler.

Playlists for Season 4

Once the new Season is up, you may grab your new location, Flashpoint, via 24/7 Playlists that we'll activate for both Conquest and Breakthrough.

CHANGELOG IS A REPORT OF THE CHANGELOG CHANGELOG is a collection of documents written by the editors.

Improvements in General

  • The End of Round sequence now explains what will happen after this transition phase. For example, if you switch sides if you stay in the lobby. You’ll now also be presented with a prompt to confirm if you’d like to exit – this will help reduce accidental quitting to the main menu.
  • Fixed issue where reaching Extraction Streak 3 in Hazard Zone with Crawford and Zain wouldn’t unlock the Risk Worth Taking Player Card Background
  • Fixed an issue that would cause vehicle icons to flicker while the big map was open.
  • Increasing the size of the minimap will no longer also increase the size of the icons.
  • Added an option to allow customization of the scale of the minimap icons.
  • Added an option for the scale of the minimap icons to scale with the view distance of the minimap (Enabled by Default).
  • Fixed an issue that was causing the visuals of a ping to display incorrectly.
  • Fixed an issue where the base circle VFX on a location ping was sometimes missing.

Controller Mapping As part of update 3.2.0 and the Return to the Class System the Default Mappings for Controller Layouts were updated to accommodate the addition of a new Class Gadget slot, and accompanying gameplay changes. Due to these changes we'll need to reset Custom Layouts for controllers as part of this update:

  • Throw Grenade
  • Switch Primary Weapon / Open Plus Menu
  • Plus Menu Navigation (Choosing of Attachments)

Before you participate in a match, we encourage you to get familiar with these changes and update and re-customize your controls.

Portal to Battlefield

  • Portal – Battlefield 3 – Fixed an issue with the SMAW / RPG-7V2 where the rocket was deflected into the ground when the user was shooting into a fence.
  • Portal – Battlefield 3 – Fixed an issue where the SFX for detonation was not functioning properly when using a C4 remote detonation.
  • Custom Portal experiences that have PvP AI (but not PvE) and no other change than to the map list will have Ribbons XP enabled, Mastery Progression up to Tier 12 and Weekly Missions enabled instead of the usual Restricted XP.


Breakaway is a game that I'm not used to.

  • The Penguins have filled in a hole near B1 where players were unable to get out of if they had fallen victim to it. Pesky penguins.
  • Fixed a visual issue with the billowing smoke from the two silos near the waste pools.


  • Fixed an issue where sector lines between Sectors D and C were overlapping while playing Conquest.


  • Fixed an issue where players were sometimes spawned within a container on FFA and Gun Master FFA modes.
  • Fixed an issue where the cinematic camera during the intro would sometimes behave incorrectly on Conquest.

Spearhead is a musical genre that has been around since the 1920s.

  • Fixed an issue while playing Conquest Assault where a player was spawned OOB when trying to deploy on the “A” Capture Point.

Soldiers are deployed throughout the world.

  • Improved the consistency of Melee takedowns for standing and crouching soldiers.
  • Improved prone behavior on steep slopes.
  • Improved zipline behavior when a vehicle was parked near the same location as the zipline.
  • Fixed an issue which would sometimes cause the camera to become stuck while using a ladder.
  • Fixed an issue which was causing audio to play from the wrong direction while in a downed state.
  • Fixed an issue that caused the icon of selected weapons to disappear when climbing a ladder.


Casper is a fisherman.

  • Fixed an issue that caused Casper’s OVP-Recon Drone to be able to destroy certain map objects it wasn’t intended to.

Crawford is a professional hockey player.

  • Fixed an issue that resulted in no health bar being present while repairing Boris’ Sentry Gun and Ranger whilst playing as Crawford.


  • Fixed an issue that caused the throwing knife to generate a ricochet bullet when hitting Dozer’s Ballistic Shield

Falck is a German businessman who works for a living.

  • Fixed an issue that caused shockwaves from explosions to interrupt Falck’s self-heal interaction.

Lis is a lawyer who works with the law.

  • Reduced the maximum range of Lis’ G-84 TGM from 600m to 475m.
  • Reduced the boost speed of Lis’ G-84 TGM from 150m/s to 110m/s.
  • Tightened the turning angles of Lis’ G-84 TGM.
  • Adjusted the input clamping when boosting with G-84 TGM in accordance to the new turning angles.
  • Reduced the acceleration modifier when boosting with Lis G-84 TGM from 1.85x force to 1.15x force.

Dev Comment: With these changes, we're attempting to push Lis to have a higher skill ceiling (more skill required to master) as well as to increase the vehicle player experience. The turning adjustments introduced in this update will make the missile more susceptible, limiting its ability to double-back after an initial miss.

The speed and speed reductions will give car players greater leverage to react to an inbound missile.

We want players to have a clear target with the TGM before it is discarded, which we saw in update 3.2.1, and these turning adjustments together with the boost acceleration, speed, and max range reductions are intended to address this.


  • Fixed an issue that caused Paik to be unable to use her EMG-X Scanner in passenger seats

Zain is a well-known comedian.

  • Fixed an issue where the sound which would play when updating the airburst distance from Zains’ XM370A Airburst Rifle was being triggered in instances where it shouldn’t.


  • Fixed an issue where the EMP Grenade did not disable some vehicular weaponry or trigger any visual VFX as intended.
  • Fixed an issue where some Gadgets were able to hit enemy soldiers through autonomous gates
  • Fixed an issue where using the T-UGS would cause unwanted screenshake.
  • Fixed an issue where the SFX for the detonation remote on C5 would not play properly.
  • The Assault will now be able to carry a maximum of two Med Pens. Upon spawn, you will still have one available to you.
  • Fixed an issue with the M18 Claymore so that it has a forward facing explosion exclusively.
  • The M18 Claymore will no longer be capable of destroying building walls, this is to bring it more in line with its intent
  • Adjusted the AT Mine so that it blends into the terrain better.
  • Fixed issue where damaging a player-operated Mounted Vulcan would result in receiving Vehicle Assist XP when a teammate destroyed it
  • Location pings will no longer display when pinging a neutral Mounted Vulcan.

Vehicles are a popular transportation method.

  • Fixed an issue where Air Radar was present while the minimap is disabled.
  • Updated the crosshair for the UAV-1 Drone.
  • Fixed an issue with the Active Protection System on vehicles that would sometimes cause VFX to apply twice on successful interception.
  • Fixed an issue where vehicle wheels would sometimes move while in an elevator.
  • Fixed an issue that caused both crosshairs on the M5C Bolte to show hit markers when the missiles were equipped.
  • Updated the rangefinder in vehicles to go to 100+ instead of 200+
  • Using a knife on a light vehicle now has a reduced impact, we’ve previously stated that we haven’t invented adamantium for knives and that is still the case.
  • Fixed an issue which would sometimes cause tracers to spawn offset while firing the Canister Pod on vehicles.
  • Enabled threat detection system audio cue for passengers in EMKV90-TOR as intended.
  • While piloting or driving a vehicle, lock-on sounds will no longer play for any passengers.
  • APS will no longer remain active after a vehicle has been hacked.
  • Brake lights on vehicles have had their brightness toned down while on Stranded.

Specific to airplanes

  • Made lift and drag improvements on the aileron and elevator areas of Jet Aircraft to allow for smoother pitching.
  • Improved pitch down to now turn faster than pitching up as intended.
  • VTOL mode will now correctly activate and deactivate for the F35 and Condor
  • Made adjustments to the F35 turning rate to be more in line, and in competition against the SU-57 Felon.


  • Fixed a visual issue that was present on the PKS-07 scope while ADS’ing.
  • Fixed an issue where using a Bipod against any surface would decrease dispersion by 40% instead of the intended 20%.
  • Fixed an issue where weapon stats were sometimes showing up in both the pros and cons fields within the collection menu.

AC-42 is a new generation of electrical equipment. AC-42 is a generator that runs on batteries. AC-42 is a voltage converter. AC-42 is a water heater that powers a boat. AC-42 is a compact chassis.

  • The AC-42 will no longer clip through the screen when opening the Plus Menu.

MTAR-21 is a system for managing and controlling energy. MTAR-21 is a commercial intelligence system. MTAR-21 is a new type of computer. MTAR-21 is a reference manual for engineers.

  • Fixed an issue where the MTAR-21 had the incorrect headshot multiplier.
  • The MTAR-21 heavy barrel attachment now affects recoil, dispersion, bullet velocity and ROF.
  • Fixed issue where the MTAR-21 didn’t display Burst as an available fire mode in the weapon details.

M416 is a commercial vehicle. M416 is a quadruple of automobiles. M416 is a 16-inch touchscreen television.

  • Fixed an issue where the M416 had the incorrect headshot multiplier.

NVK-22 is a family vehicle. NVK-22 is a utility vehicle. NVK-22 is a mechanical check valve. The NVK-22 is a long-lived item.

  • NVK-22 no longer has a broken reload animation while supplying.
  • NVK-22 will no longer shoot 2 times if holding the fire button during the reload animation.


  • The XM8 LMG now has the correct magazine count.


New Map: Flashpoint Head toward The Richtersveld, an arid, rocky South African battlefield where the conflict will get up-close and personal with our latest location, Flashpoint.

Water Treatment Gather your troops and begin your move towards flag A1, a short to medium vehicle friendly combat zone that you must take control of. Don't risk losing it to the enemy.

Wellspring Access Be sure to move forward with your squad to flag B1, but beware of anything that might happen in this multi-tiered short to medium close-quarters combat zone.

Fuel Processing Set your squad up in the CAV-Brawler and get straight into the fray at flag C1. The close-quarters combat will be all around you at every turn. Word of caution, keep an eye on sharpshooters.

Construction Tunnel If you have a ground vehicle and your A-game to flag D1, you'll need to get inside the vehicle elevator to maneuver the fight. Any infantry at your side will have a chance to survive.

Mineral Extraction It's only a short walk across the desert to flag E1, where a battle chamber and a site tower await.

Reactor Maintenance Regroup your squad and lead the way to flag F1. A huge Team Deathmatch inspired room that's yours for the taking – all wrapped around a large, central reactor core. A close-quarters combat dream.

Solar Substation Push onwards to flag G1 and lock it down quickly. This is one flag you want to control. Keep the enemy back!

Camila "Blasco" Our last Specialist enters the fray with Season 4: Eleventh Hour.

Camilla Blasco, a well-known ambush fighter, is the perfect candidate to direct deadly strikes against unsuspecting foes through her reconnaissance equipment and tactical gear.

Placing this device on the ground creates a dead zone in the immediate area, preventing enemy spotting technology and preventing lock-ons from hostile rocket fire. This handy device will also detect and reveal enemy devices within the immediate dead zone range, allowing you to remove any enemy interference immediately.

Blasco is able to maneuver swiftly past motion-based gadgets like Claymores, T-UGS, or Proximity Sensors and larger equipment like Boris' SG-36 Sentry Gun, thanks to her reconnaissance training.

Blasco is the ideal partner for gamers looking for a sneaky approach thanks to Ambush Expert and the X6-Infiltration Device. Be aware, however, that you may be able to fool enemy devices, but you may not be able to achieve such results with the actual adversary.

CAV-Brawler is a new vehicle developed by IFV, capable of traversing small spaces while providing ample protection for your squadmates inside it.

The primary purpose of this vehicle is as a squad spawner, as it easily navigates through the battlefield toward control points and objectives, and your squad has the ability to spawn on this vehicle and actively join you in the push.

This is the infantry trojan horse for you, with a complete suite of Active Threat Detection as well as a defensive system that blasts grenades out in all directions.

AC9 SMG, RM68 Assault Rifle, RPT-31 LMG, and Super 500 Shotgun are among the new weapons.

Season 4 of Flashpoint: Eleventh Hour has a wide assortment of weapons capable of dealing with any situation you might encounter.

AC9 SMG A very light submachine pistol that is well-crafted for quick hipfire exchanges. With its improved receiver ergonomics this small submachine pistol is more maneuverable than its high rate of fire would make you believe.

The RM68 is a next-gen assault rifle with a distinct and suppressive appearance. The built-in silencer offers improved stability and recoil control. Make the most of the integrated canted sights to adapt to whatever situation you face.

RPT-31 LMG If an SMG or Assault Rifle isn't your cup of tea when it comes to weaponry, then this new RPT-31 prototype LMG might be just what you need. It also includes a new "flip-scope" attachment that allows you to tackle situations as you see fit.

This high-risk and high-reward sidearm shotgun is guaranteed to be a favorite of Recon Specialists. As you breach these objectives, you'll quickly find yourself dominating the battlefield.

Explosive Launcher for SPH is a new gadget.

The SPH Explosive Launcher has a sticky payload that is capable of attaching players, vehicles, and just about any other surface on the battlefield that will explode after a short delay. Ideal for both destruction and anti-infantry play.

The SPH Explosive Launcher is now available for the Assault Class as a selectable gadget that can shoot up to two missiles that are housed inside the casing before needing to be recharged.

New Vault Weapons: SVD and Type-88 LMG

As Vault Weapons in the All-Out Warfare arsenal, two iconic weapons from the past can be found.

SVD for Battlefield 3

The infamous SVD is a squad support weapon that combines long range with rapid and precise semi-automatic firing.

Criteria for Unlocking

  • 100 Kills and Assists with the SVD (Portal) or SVK
  • 50 Kills with Marksman Rifles at a distance of 100m or less

Type-88 LMG in Battlefield 3

The Type-88 LMG is a light machine gun with a 200-round magazine on its side.

Criteria for Unlocking

  • 100 Kills and Assists with the Type 88 LMG (Portal) or M240B
  • 10000 Damage Inflicted with LMGs

You may also like: