MODOK has dominated Marvel Snap's February 2023 seasonal meta, which suggests that discard decks have never been more popular.
Many Snap decks fall into one of the three categories: ramping as much as a massive combo or card on flip 5 or 6, establishing tempo early to take management of the sport's tempo and lock down some spots, or countering your opponent's massive combos or playing cards on flip 6.
The best way to break discard decks is to divide them into two classes: "Hela decks" and "Apocalypse decks." Quite a few Snap gamers are familiar with Apocalypse decks, as both are powerful flip sixes.
Hela is new to many gamers due to the fact that it is gated behind Pool 3. Due to the inherent randomness of the impact, Hela decks have a higher ceiling than Apocalypse decks, although they have a smaller ground: After that, you'll be able to discard quite a lot of highly effective playing cards earlier than you play Hela.
Before we dive into the Apocalypse against Hela, let's begin with a look at a number of the finest discard rotations.
Normally good discard cards, they are good playing cards.
- Girl Sif: A 3-cost, four-power card, Girl Sif is extraordinarily helpful due to her impact, which discards the highest-cost card out of your hand on reveal. By taking out a great quantity of the randomness inherent to discard decks, you have got extra management over your endgame — you may principally assure discarding your Apocalypse or a high-value card you wish to resurrect with Hela with Girl Sif.
- Morbius: A two-cost, zero-power card, Morbius features two energy each time you discard a card. If in case you have a deck constructed round discarding as many occasions as doable, Morbius could be the uncommon two-cost card that wins you a lane by itself. A good warning, although: Morbius’ impact is an ongoing one, which implies it may be nullified by Enchantress or stolen by Rogue.
- Dracula: A four-cost, zero-power card, Dracula discards a card out of your hand on the finish of the sport and takes its energy. Among the best playing cards in Snap, Dracula can simply win a location by itself in case you have the correct deck for it — both discarding an Apocalypse one last time and taking up its energy, or discarding a card like The Infinaut and gaining 20 energy with out having to fret concerning the “you may’t play a card the flip earlier than” situation. Additionally in Dracula’s favor: the impact is just not ongoing (subsequently it’s proof against Enchantress), and because it occurs on the conclusion of the sport, it’s Shang-Chi-proof as nicely.
- Sword Grasp and Hell Cow: These two aren’t essentially a combo bundle, however they’re good for a similar motive — they’ve excessive energy for his or her prices. Sword Grasp is a three-cost, six-power card that discards a random card in your hand, whereas Hell Cow is a four-cost, six-power card that discards two random playing cards in your hand. Usually talking, I feel these playing cards are higher in Hela decks, the place you’re making an attempt to discard a ton of playing cards (whereas in an Apocalypse deck you’re making an attempt to discard one card repeatedly), however they’re stable in each decks and might help you win lanes whereas additionally pursuing your final win situation.
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For Apocalypse decks, these are excellent playing cards.
- Colleen Wing and Swarm: A combo bundle, you’d undoubtedly wish to take these two collectively when you determine to incorporate them. Colleen Wing’s impact is the alternative of Girl Sif’s, discarding the lowest-cost card out of your hand on reveal. Swarm, a two-cost, three-power card, creates two zero-cost duplicates of itself when discarded. So when you play Colleen Wing with Swarm in your hand (when you haven’t any different two-costs or one-costs), you’re assured to get two free playing cards. It may not sound like a lot, however it would possibly make all of the distinction on flip six, when you may play a six-cost and two extra playing cards. These playing cards are much less good with a Hela deck, since you need Hela to resurrect extra highly effective playing cards.
- Lockjaw: Playing cards performed on the identical location as Lockjaw will probably be changed by one other card in your deck. This occurs after their “on reveal” impact, so you may play lower-power discard playing cards like Blade, Gambit, and Girl Sif, make the most of their discard impact, after which additionally exchange them with (hopefully) a higher-power card in your board. This works significantly nicely with Colleen Wing and Swarm, as you should use your zero-cost Swarms on the Lockjaw location as nicely.
Hela decks should have good playing cards.
- Jubilee: Your Hela deck goes to incorporate too many highly effective playing cards to play, so that you’ll wish to introduce different methods to place them on the board. Jubilee, who performs an extra card out of your deck, is an effective way to herald a shock highly effective card, and might help you keep aggressive when you don’t draw Hela.
- Ghost Rider: Ghost Rider performs a card you discarded already — consider it as a mini-Hela. An amazing combo is to play Girl Sif on flip three (discarding one in all your huge playing cards) after which Ghost Rider on flip 4 (enjoying that exact same discarded card).
- The heavy hitters: A very powerful a part of a Hela deck is all the massive playing cards you wish to get resurrected. It’s the standard suspects; any card with a excessive energy will do the trick: The Infinaut, Giganto, Magneto, Demise, and Hulk all match the invoice. However when you’re on the lookout for one thing somewhat extra fascinating, Captain Marvel is one other enjoyable one to incorporate.
- Invisible Girl: A Hela deck could be simple to learn, and when you begin discarding some main playing cards, a well-placed Cosmo or Shang-Chi can mess your entire day up. Invisible Girl might help you conceal that info till it’s too late, and leaves room so that you can play MODOK with Hela, since MODOK’s impact gained’t happen till after the sport if performed behind Invisible Girl. Even with out Modok, you should use Invisible Girl for a few of your different discard results (like Hell Cow) to be sure to don’t unintentionally discard Hela.
The finest Marvel Snap discard decks...
Photo: Polygon's Second Dinner/Nuverse
Morbius, Swarm, Colleen Wing, Lockjaw, Moon Knight, Girl Sif, Dracula, Hell Cow, MODOK, Apocalypse, and America Chavez are all on the deck.
The purpose is to win one lane by discarding Apocalypse after the sport is finished, and you win another lane by playing as many discard results as you can. America Chavez is right here as a security valve, particularly when you don't draw Apocalypse.
Gambit and Wolverine as alternates to consider
Polygon's Second Dinner/Nuverse is shown in this photo.
Zabu, Girl Sif, Sword Grasp, Jubilee, Hell Cow, Captain Marvel, Magneto, Hela, Giganto, The Infinaut, and Demise are all on the deck.
The intention is to have as many big playing cards on the board as possible, and Jubilee is a good substitute. However, Hela should avoid discarding them sooner than discarding Girl Sif or another discard card until you have already got Ghost Rider in your hand.
Morbius, Dracula, Hulk, and Invisible Girl are some alternatives to consider.
A list of newbie discard decks for pool 3rd persons is included below.
The finest Marvel Snap Pool 2 discard deck
Polygon's Second Dinner/Nuverse
Blade, Iceman, Ant-Man, Nightcrawler, Swarm, Morbius, Wolverine, Sword Grasp, Bishop, Girl Sif, America Chavez, and the Apocalypse are all on the deck.
The aim is to discard Apocalypse as many times as you can, or Wolverine and Swarm when you can. Bishop or Morbius can take you to a different lane in non-Apocalypse, depending on whether or not you're drawing good one-cost playing cards.
Sunspot, Yondu, and Angela are some of the most enjoyable decks for newbies to Marvel Snap decks.
I'm so glad you've left the garbage behind!