Firewall Ultra, the next exclusive game for PlayStation VR2, is built on Unreal Engine 5 in order to exploit all of the features of the Sony peripheral and offer truly next-generation gaming.
The difference from the previous Firewall Zero Hour should therefore be significant, both from a technical standpoint. "Firewall Ultra is a true next-gen for gioco VR, made possible by the combination of PlayStation VR2 hardware and Unreal Engine 5," according to the developers, who explained how "the whole visual approach has been changed with a greater emphasis on detailed and real-time lighting," as well as how the gameplay has been extensively refined to leverage PS VR2 hardware.
The tracking oculare, which is used to access the game's interface, is one of the most popular features. All menus in the game utilize this feature as well as some environmental interactions in gameplay.
The developers remained sceptical when it came to ray tracing, but recognized that the lighting system includes some very useful real-time features, such as a flashlight that casts shadows on the spot.
For the rest of the game, it should be guaranteed by Unreal Engine 5, and that is why the team explained that the Environment Query System (EQS) is widely used in the mode PvE, having enabled to deal with a great variety of possible scenarios.
Firewall Ultra has seen the PlayStation VR2 launch trailer for the game, while it awaits further information.