Season 28 of Diablo 3 Patch 2.7.5 will be available this February 21st with Diablo 3 Update 1.44

Season 28 of Diablo 3 Patch 2.7.5 will be available this February 21st with Diablo 3 Update 1.44 ...

Blizzard has released Diablo 3 update 1.44, which is for Season 28 of Rites of Sanctuary! This is the latest patch version 2.7.5 from the studio, which will be available on February 24.

Except where otherwise stated, all changes apply to all versions of Diablo III, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC.

Rites of Sanctuary, Season 28

Season 28, Rites of Sanctuary, will take us deep into the Festering Woods' mysterious remains. Amid a mining expedition, people from New Tristram discovered an ancient Altar with cryptic markings. They've sought the assistance of a brave Nephalem who was willing to examine this disturbing discovery that was once left to time.

After a sacrifice is offered, the Altar of Rites will bestow mystic forces on worthy Nephalem.

Players will see 26 Seals and three Legendary Potion Powers upon entering the Altar of Rites. Take a moment to familiarize yourself with the following items.

Potion Powers of the Seal and Legendary

SealPower
AYour Kill Streak timer duration and reward bonus are doubled.
BPools of Reflection last for the entire Season and are not removed by death.
CItems have no level requirement.
D+200 Damage
E+25% Missile Damage Reduction
F+25% Movement Speed (Uncapped)
GIncrease damage against elites by 15%.
HPicking up Health Globes grants a shield for 5% of your maximum health for 7 seconds. Max stacks 5.
I+25% Melee Damage Reduction.
JIncreases your highest elemental skill damage bonus by 10%.
KIncrease damage against elites by 20%.
L+10% Damage +20% Damage
MDouble the amount of Death’s Breaths that drop.
NCritical hits grant resource: Mana: 15, Hatred: 5, Wrath: 5, Arcane Power: 3, Fury: 3, Spirit: 5, Essence: 5.
ODouble the amount of Bounty Caches that drop from completing bounties.
PProgress orbs from Nephalem and Greater Rifts are automatically picked up.Progress orbs from Nephalem and Greater Rifts are automatically picked up within 60 yards.
QReduces the damage taken from elites by 25%.
R15% Damage +30% Damage
SGain immunity to crowd-controlling effects.
TGain passability.
UPets pick up Death’s Breath.
VElite packs drop one additional progress orb.
WIncrease damage done to Bosses by 25%.
XPets pick up and salvage common, magic, and rare items.
YIncrease your chance to Dodge by 15%.
ZDouble the chance to find a legendary item purchased from Kadala.
Potion AAWhen you drink your health potion, you manifest one of three runic circles on the ground that grant increased damage, increased cooldown reduction, or increased resource cost reduction.
Potion ABWhen you drink your health potion, all enemies within 25 yards deal 25% less damage.
Potion ACWhen you drink your health potion, gain a random shrine or pylon effect.When you drink your health potion, gain a random shrine or the Dimensional Power pylon effect.
ADWhen a primal item drops, a second random primal item drops as well.

Seals and pouches: How Do They Work?

After unlocking the first Seal, you can choose which Seals or Potions you want to unlock most, depending on your build and which abilities you prefer. Once a Seal or Legendary Potion Power is unlocked, you'll immediately unlock that Seal or Potion's power, and you'll be able to unlock connected Seals or Potions once you have the required materials.

Seals and Potions: How to Unlock them

After a number of sacrifices, unlocking seals and powers will be no easy task. You'll find yourself rummaging across Sanctuary killing dozens of demons intent on preventing you from obtaining the full power of the Altar of Rites.

The traditional text previously displayed has been replaced with a brief history brief about Sanctuary's turbulent past.

Seals R, S, and T must be unlocked first (this does not apply to Seals R, S, or T because of how they are positioned within the Altar). If you want to unlock Seals B or C, Seal A must already be unlocked.

Study the cost of each sacrifice and speculate on where you may find some of these rare items within Sanctuary.

Costs to Unlock a Seal or Legendary Potion Power

#Cost
110 Reusable Parts
21 Flawless Diamond (or greater), 15 Arcane Dust, 20 Resuable Parts
31 Greater Rift Key, 10 Death’s Breaths
4Any Class Specific Set Helm
520 Forgotten Souls, 10 Khanduran Runes, 10 Caldeum Nightshade, 10 Arreat War Tapestry, 10 Corrupted Angel Flesh, 10 Westmarch Holy Water
61 Leoric’s Regret, 1 Vial of Putridness, 1 Idol of Terror, 1 Heart of Fright
7Reaper’s Wraps
830 Forgotten Souls
91,100 Bloodshards
101 Flawless Royal Ruby, 20 Death’s Breaths, Ring of Royal Grandeur
111 Flawless Royal Emerald, 30 Khanduran Runes, 30 Caldeum Nightshade, 30 Arreat War Tapestry, 30 Corrupted Angel Flesh, 30 Westmarch Holy Water
1220 Greater Rift Keys, 1 Ramaladni’s Gift
131,300 Bloodshards
14Petrified Scream
15Challenge Rift Cache
16250 Forgotten Souls
171,400 Bloodshards
18Ancient Hellfire Amulet
19One Never Ending QuestionsFour Tome of Set Dungeon Pages from your class. See the chart below for more information.
20Ancient Puzzle Ring, 50 Khanduran Runes, 50 Caldeum Nightshade, 50 Arreat War Tapestry, 50 Corrupted Angel Flesh, 50 Westmarch Holy Water
21500 Death’s Breaths, 300 Forgotten Souls
221,500 Bloodshards
23Whisper of Atonement Rank 125
24Any Augmented Weapon
25Staff of Herding
261,600 Bloodshards
Potion 155 Primordial Ashes
Potion 2110 Primordial Ashes
Potion 3165 Primordial Ashes

All other character classes on your account will be affected by your completion of this sacrifice.

  • Barbarian:
    • 12, 14, 18, 22
  • Crusader:
    • 31, 35, 37, 40
  • Demon Hunter:
    • 52, 56, 60, 63
  • Monk:
    • 71, 74, 78, 83
  • Necromancer:
    • 85, 86, 90, 92
  • Witch Doctor:
    • 93, 97, 101, 106
  • Wizard:
    • 112, 121, 126, 130
  • 12, 14, 18, 22
  • 31, 35, 37, 40
  • 52, 56, 60, 63
  • 71, 74, 78, 83
  • 85, 86, 90, 92
  • 93, 97, 101, 106
  • 112, 121, 126, 130
  • 12, 14, 18, 22
  • 31, 35, 37, 40
  • 52, 56, 60, 63
  • 71, 74, 78, 83
  • 85, 86, 90, 92
  • 93, 97, 101, 106
  • 112, 121, 126, 130

Unlock all seals to uncover an ancient legend.

After you've conquered Hell's armies and acquired the required equipment to unlock all 26 Seals and three Potions, you'll receive a truly unstoppable force—the Wings of Terror Cosmetic, Seal AD. We strongly recommend you unlock all Seals and Potions within the Altar of Rites, not only to induce terror within your foes, but also to reconstruct the past.

Ashes Feature in the Primordial Ashes:

With this patch, you may now acquire 55 Primordial Ashes.

Kanai's Cube has also included a Primal Item recipe, which allows you to upgrade any non-crafted legendary item to a Primal Item for 100 Primordial Ashes. Only one upgraded Primal Item may be worn at a time; upgraded Primal Items do not retain the properties of the Legendary Item that was used.

Bug Fixes:

  • Altar of Rites
    • The power description for Seal N has been updated for increased clarity.
    • Pets will no longer pick up and salvage other players’ common, magic, and rare items because of the power from Seal X.
    • Fixed an issue where Seal V caused more progress orbs to drop than intended.
  • The power description for Seal N has been updated for increased clarity.
  • Pets will no longer pick up and salvage other players’ common, magic, and rare items because of the power from Seal X.
  • Fixed an issue where Seal V caused more progress orbs to drop than intended.
  • The power description for Seal N has been updated for increased clarity.
  • Pets will no longer pick up and salvage other players’ common, magic, and rare items because of the power from Seal X.
  • Fixed an issue where Seal V caused more progress orbs to drop than intended.

Changes to Monk Skills

  • Combination Strike Passive Skill:
    • Each Spirit Generator you use increases the damage of your other Spirit Generators by 100% for 10 seconds.
  • Crippling Wave Skill:
    • Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 10 seconds.
      • Concussion Rune: Enemies hit by Crippling Wave deal 20% less damage for 10 seconds.
      • Breaking Wave Rune: Enemies hit by Crippling Wave take 10% additional damage from all attacks for 10 seconds.
  • Deadly Reach Skill:
    • Foresight Rune: Every third hit also increases the damage of all your attacks by 15% for 10 seconds.
  • Way of the Hundred Fists:
    • Assimilation Rune: Each enemy hit with the third hit increases your damage by 5% for 10 seconds.
  • Each Spirit Generator you use increases the damage of your other Spirit Generators by 100% for 10 seconds.
  • Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 10 seconds.
    • Concussion Rune: Enemies hit by Crippling Wave deal 20% less damage for 10 seconds.
    • Breaking Wave Rune: Enemies hit by Crippling Wave take 10% additional damage from all attacks for 10 seconds.
  • Concussion Rune: Enemies hit by Crippling Wave deal 20% less damage for 10 seconds.
  • Breaking Wave Rune: Enemies hit by Crippling Wave take 10% additional damage from all attacks for 10 seconds.
  • Foresight Rune: Every third hit also increases the damage of all your attacks by 15% for 10 seconds.
  • Assimilation Rune: Each enemy hit with the third hit increases your damage by 5% for 10 seconds.
  • Each Spirit Generator you use increases the damage of your other Spirit Generators by 100% for 10 seconds.
  • Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 10 seconds.
    • Concussion Rune: Enemies hit by Crippling Wave deal 20% less damage for 10 seconds.
    • Breaking Wave Rune: Enemies hit by Crippling Wave take 10% additional damage from all attacks for 10 seconds.
  • Concussion Rune: Enemies hit by Crippling Wave deal 20% less damage for 10 seconds.
  • Breaking Wave Rune: Enemies hit by Crippling Wave take 10% additional damage from all attacks for 10 seconds.
  • Concussion Rune: Enemies hit by Crippling Wave deal 20% less damage for 10 seconds.
  • Breaking Wave Rune: Enemies hit by Crippling Wave take 10% additional damage from all attacks for 10 seconds.
  • Foresight Rune: Every third hit also increases the damage of all your attacks by 15% for 10 seconds.
  • Assimilation Rune: Each enemy hit with the third hit increases your damage by 5% for 10 seconds.

Changes to Items

Barbarians are a cult of history.

  • Horde of the Ninety Savages (6-piece bonus):
    • Frenzy deals 2,000% increased damage per stack.
  • Frenzy deals 2,000% increased damage per stack.
  • Frenzy deals 2,000% increased damage per stack.

The Demon Hunter is a professional scout.

  • Chanon Bolter:
    • Your Spike Traps lure enemies to them and deal 150-200% increased damage. Enemies may be taunted once every 10 seconds.
  • The Demon’s Demise:
    • Each blast from Spike Trap will damage all enemies again after 1 second and deals 150-200% increased damage.
  • Natalya’s Slayer:
    • Increases Spike Trap Damage by 10 -15%.
  • Natalya’s Vengeance (2-piece bonus):
    • Hitting an enemy summons a Spike Trap if it is on your action bar. Each Spike Trap detonation restores 1 Discipline.
    • Spike Trap deals 100% increased damage to enemies affected by Caltrops. Spike Trap now instantly refreshes charges on use, no longer cost resources, and each detonation restores 2 Discipline.
  • Natalya’s Vengeance (4-piece bonus):
    • Laying a Spike Trap grants 60% damage reduction. The duration of this bonus is always equal to the number of already laid traps in seconds.
    • Spike Trap explosions will blast affected enemies towards the nearest set Caltrops. Laying a Spike Trap grants 75% damage reduction. The duration of this bonus is always equal to the number of already laid traps in seconds.
  • Natalya’s Vengeance (6-piece bonus):
    • Spike Traps deal 10,000% increased damage, and each consecutive blast from the detonation chain reaction will deal 10% more damage than the previous blast.
    • Spike Trap deals 10,000% increased damage, and each consecutive explosion from the detonated chain reaction will deal 25% more damage than the previous blast.
  • Your Spike Traps lure enemies to them and deal 150-200% increased damage. Enemies may be taunted once every 10 seconds.
  • Each blast from Spike Trap will damage all enemies again after 1 second and deals 150-200% increased damage.
  • Increases Spike Trap Damage by 10 -15%.
  • Hitting an enemy summons a Spike Trap if it is on your action bar. Each Spike Trap detonation restores 1 Discipline.
  • Spike Trap deals 100% increased damage to enemies affected by Caltrops. Spike Trap now instantly refreshes charges on use, no longer cost resources, and each detonation restores 2 Discipline.
  • Laying a Spike Trap grants 60% damage reduction. The duration of this bonus is always equal to the number of already laid traps in seconds.
  • Spike Trap explosions will blast affected enemies towards the nearest set Caltrops. Laying a Spike Trap grants 75% damage reduction. The duration of this bonus is always equal to the number of already laid traps in seconds.
  • Spike Traps deal 10,000% increased damage, and each consecutive blast from the detonation chain reaction will deal 10% more damage than the previous blast.
  • Spike Trap deals 10,000% increased damage, and each consecutive explosion from the detonated chain reaction will deal 25% more damage than the previous blast.
  • Your Spike Traps lure enemies to them and deal 150-200% increased damage. Enemies may be taunted once every 10 seconds.
  • Each blast from Spike Trap will damage all enemies again after 1 second and deals 150-200% increased damage.
  • Increases Spike Trap Damage by 10 -15%.
  • Hitting an enemy summons a Spike Trap if it is on your action bar. Each Spike Trap detonation restores 1 Discipline.
  • Spike Trap deals 100% increased damage to enemies affected by Caltrops. Spike Trap now instantly refreshes charges on use, no longer cost resources, and each detonation restores 2 Discipline.
  • Laying a Spike Trap grants 60% damage reduction. The duration of this bonus is always equal to the number of already laid traps in seconds.
  • Spike Trap explosions will blast affected enemies towards the nearest set Caltrops. Laying a Spike Trap grants 75% damage reduction. The duration of this bonus is always equal to the number of already laid traps in seconds.
  • Spike Traps deal 10,000% increased damage, and each consecutive blast from the detonation chain reaction will deal 10% more damage than the previous blast.
  • Spike Trap deals 10,000% increased damage, and each consecutive explosion from the detonated chain reaction will deal 25% more damage than the previous blast.
  • Gears of Dreadlands:
    • Your primary skills deal 15,000% increased damage.
    • Your primary skills deal 27,500% increased damage.
  • Your primary skills deal 15,000% increased damage.
  • Your primary skills deal 27,500% increased damage.
  • Your primary skills deal 15,000% increased damage.
  • Your primary skills deal 27,500% increased damage.
  • The Shadow’s Mantle (2-piece bonus):
    • While equipped with a melee weapon, the damage of your Bolas, Chakram, Fan of Knives, and Impale is increased by 6,000%.
    • The Shadow’s Mantle 2-piece bonus no longer benefits Spike Trap.
  • Trag’oul Coils:
    • Spike Traps gain the Scatter Rune, are deployed twice as fast, and deal 150-200% increased damage.
  • Unhallowed Essence (6-piece bonus):
    • Hatred generators, Vengeance attacks, and Multishot deal 1700% increased damage per point of discipline the Demon Hunter currently has.
  • While equipped with a melee weapon, the damage of your Bolas, Chakram, Fan of Knives, and Impale is increased by 6,000%.
  • The Shadow’s Mantle 2-piece bonus no longer benefits Spike Trap.
  • Spike Traps gain the Scatter Rune, are deployed twice as fast, and deal 150-200% increased damage.
  • Hatred generators, Vengeance attacks, and Multishot deal 1700% increased damage per point of discipline the Demon Hunter currently has.
  • While equipped with a melee weapon, the damage of your Bolas, Chakram, Fan of Knives, and Impale is increased by 6,000%.
  • The Shadow’s Mantle 2-piece bonus no longer benefits Spike Trap.
  • Spike Traps gain the Scatter Rune, are deployed twice as fast, and deal 150-200% increased damage.
  • Hatred generators, Vengeance attacks, and Multishot deal 1700% increased damage per point of discipline the Demon Hunter currently has.

Monks are known for their ability to keep an eye on things.

  • Patterns of Justice (6-piece bonus):
    • Hitting with Tempest Rush while Sweeping Wind is active increases the size of Sweeping Wind as well and increases all damage dealt by 20,000.
  • Raiment of Thousand Storms (4-piece bonus):
    • Dashing Strike spends 25 Spirit but refunds a Charge when it does.
  • Hitting with Tempest Rush while Sweeping Wind is active increases the size of Sweeping Wind as well and increases all damage dealt by 20,000.
  • Dashing Strike spends 25 Spirit but refunds a Charge when it does.
  • Hitting with Tempest Rush while Sweeping Wind is active increases the size of Sweeping Wind as well and increases all damage dealt by 20,000.
  • Dashing Strike spends 25 Spirit but refunds a Charge when it does.

Necromancer is a virus that has developed since the beginning.

  • Masquerade of the Burning Carnival (6-piece bonus):
    • Bone Spear deals 9,000% increased damage. Simulacrums gain triple this bonus.
  • Bone Spear deals 9,000% increased damage. Simulacrums gain triple this bonus.
  • Bone Spear deals 9,000% increased damage. Simulacrums gain triple this bonus.

Doctor of the Witch

  • Spirit Barrage:
    • Manitou Rune: Summon a specter that hovers over you, unleashing spirit bolts at nearby enemies for 6,000% 14,000% weapon damage as Cold over 20 seconds.
  • Manitou Rune: Summon a specter that hovers over you, unleashing spirit bolts at nearby enemies for 6,000% 14,000% weapon damage as Cold over 20 seconds.
  • Manitou Rune: Summon a specter that hovers over you, unleashing spirit bolts at nearby enemies for 6,000% 14,000% weapon damage as Cold over 20 seconds.

Wizard

  • The Typhon’s Veil (6-piece-bonus):
    • Hydras deal 4,000% increased damage for each Hydra head alive.
  • Hydras deal 4,000% increased damage for each Hydra head alive.
  • Hydras deal 4,000% increased damage for each Hydra head alive.

Rites of Sanctuary, the next Diablo 3 season, will be available on PC, PS5, PS4, and Nintendo Switch on February 24, 2023.

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