This 21st February, Generation Zero Update 1.35 will be released

This 21st February, Generation Zero Update 1.35 will be released ...

The entire Generation Zero February 21 patch notes have been released today by Avalanche Studios. This includes new content and a ton of fixes.

Resistance Fighters, please accept my warmest wishes.

On the 21st of February, we'll be bringing you an update that focuses on resolving some long-standing issues as well as introducing some new features that we're sure you'll enjoy!

First off, let's not force you to wait longer than we have to: The mission "A Wrench in the Works" has been resolved and can now be proceeded as normal. We wanted to ensure that there would be no follow-up issues when attempting to restore the mission flow.

Let's talk about what's new in the February update before we dive into any more bug fixes!


You will now be able to find photographs depicting the next safe house to visit in each safe house. These have been added to assist players in unlocking respawn points on the map and aid in their natural progression through the world.

BASE BUILDING IN A NEW FORM We've renamed the Base Building and Base Assault introduction mission to "Building Blocks" in order to demonstrate its utility and utility as an endgame activity. The new mission is available on the Warboard in the Vesslan Bunker.

Players who completed the previous intro mission, "Good News," will not be able to play this new mission on the same planet and will have to start a new one to experience it.


Adding weapons skins enabled us to have fun designing new designs for our ever-growing arsenal of guns and melee weapons, and we happily obliged: "There aren't enough of them yet, give us more!" So get back to the job of clearing your map of them!

Here's a sneak peek at the new skins:

Neon Grid Custom - Möller PP

Copper Top Custom on Klaucke 17

Party Pop Dark: M/46 "Kpist" SMG

Graffiti Resistance in HP5

Graffiti Resistance, Möller PP

Graffiti Resistance in the Brännboll Bat


After getting the update, many people have commented on the Camo Weapon Skins Pack DLC. We decided to add five more skins to the pack!

Desert Camo: AG5

Flecktarn Urban - KVM59

Naval Marine PVG90

Digital Forest — AI-76

Orange Venom Custom 12G Pump-Action


The main menu's news column has undergone a significant redesign. This was done to make it more visually pleasing and easier to navigate. By interacting with the existing news tab in the game's main menu, you can see the latest news.


From this new in-game screen, you can now see which DLC you own and which ones you have yet to unlock! New DLC will be added automatically.


The previous Semla collection events on the occasion of Fettisdagen, or "Fat Tuesday," may be known as "Mardi Gras." We're bringing this special little delight to Generation Zero's world for everyone to enjoy!

You'll be able to loot Semla pastries from several locations in the game (where are baked goods normally made in a household? ). It's also a great opportunity to show off your fika (coffee and cake break) to your friends!



  • Missing UI section for War figurines collectables in Collectables tab in Log
  • Fixed a bug where the player was unable to synchronize saved data after logging on with the same account on the different device
  • [Community Reported] Distributed Emotes evenly between the Schweet Vanity Pack and the Blockbuster Vanity Pack
  • [Community Reported] Before, players could still spend Command Tokens after having reached the limit of claimed base areas. This has been addressed. No more lost Tokens! Thank you to gearhead455 for making us aware of this.


  • “Perform a dance emote within a FNIX base during a Base Assault Mission.” Assignment did not complete correctly. This has been fixed! Feel free to cut loose, footloose once more.

Combat, Weapons, and Equipment

  • The Experimental KVM89 has been adjusted as follows:– Increased the damage dealt at peak performance– Reduced the heat gain and bullet spread while at peak performance– Reduced damage falloff and recoil while aiming down sights
  • The Experimental Magnus now deals more damage than the 5 crown Magnus with its initial projectile
  • The Portable MG Turret has been buffed with increased lifetime and damage as well as reduced crafting cost and completely removed damage falloff!
  • Portable Cover now has significantly increased durability
  • Explosive Toy Lure has had its explosion damage slightly increased
  • [Community Reported] Fixed an issue where the m/49 grenade launcher couldn’t be loaded with experimental ammo. Benox’ thread on the forums greatly helped us to resolve this!
  • [Community Reported] The EXP .44 Magnus’ Laser sight is no longer offset when the player is irradiated. Thanks to MrVagabond for reporting this!
  • Firing while mounting a vehicle will no longer cause the weapon to continue firing indefinitely


  • [Community Reported] Fixed a bug locking level 5 apparel crafting schematics. ICShadowcat made a collection thread on the forums for this issue, thanks!
  • The Simple First Aid Kit schematic was missing on older save files that had completed the “Sanctuary” mission. It has been re-added.
  • Fixed a bug where crafting materials would sometimes be shown as attached to another item.

Performance, Crashes, and Performance

  • Fixed a crash issue while fighting the Firebird
  • Increased performance while riding motorcycles. This is an ongoing process, more improvements will be made in the future!


  • [Community Reported] A Wrench in the Works – Some players could not finish A Wrench in the Works after the patch 24 update. You can now progress normally, without getting a temporary hearing problem from the explosion sounds!Slybry70 was the first one to report this on the forums, but everyone else contributing to the discussion also deserves praise!


  • Fixed an issue where machines would become unresponsive and invulnerable during coop sessions
  • [Community Reported] Fixed certain machines only dropping ammo for client players in multiplayer. This one was fixed thanks to Zesiir, our beloved Forum mod!
  • Fixed a bug where Firebird Tesla Spikes would only damage the player who initiated combat with the Firebird
  • Exhaust fumes of other players’ motorbikes are no longer invisible in multiplayer

The Union Insurance Benefits Act (UIA) authorizes the use of public services.

  • [Community Reported] Fixed a bug where selecting any other filter than “ALL” on the World map screen will hide safehouse icons when trying to respawn. Thank you, ArcAzrael!

The world is becoming increasingly dependent on free-market goods.

  • Removed a terrain obstruction inside Mården bunker. Sorry diehards, you’ll have to find other ways to glitch yourself outside of the map again!
  • [Community Reported] Re-added the missing Relay Beacon at Skrankebol. Thanks to draco255!
  • Fixed several Points of Interest not being completable because of misplaced items inside the area


  • Lynx and Firebird sometimes get stuck in a shooting loop when getting stunned
  • Dismounted Moped can sink it into the ground
  • Infrequent crash on login screen
  • Clients are sometimes invisible on motorbikes in multiplayer sessions
  • Non-default text color settings sometimes don’t apply correctly
  • FNIX Base Walls with spotlights have no collision
  • Experimental Älgstudsare fires inaccurately when aiming down sights
  • The 4C AG4 has a very high drop chance under some circumstancesVintovka drops less frequently than intended and not at all from Wolves

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