This morning, SMITE Update 12.41 is available for download as the Manticore King patch

This morning, SMITE Update 12.41 is available for download as the Manticore King patch ...

Hi-Rez has released SMITE update 12.41 today on all platforms to distribute the new 10.2 The Manticore King patch. This includes a new Greek god, new god skins, and more.

A New Greek God

Martichoras

The Manticore King

Basic Attack

  • Basics apply Venom, dealing 5% Basic Attack Power over 2s. Initial hit applies 4 stacks, hits refresh and increase damage by 1 stack, max 8 stacks.

Monstrosity

  • Martichoras gains up to 100 stacks of Ferocity for hitting Basics, Abilities, and earning kills or assists. Once maxed, he loses all Ferocity and gains an Attack Speed buff that increases in duration by Basic Attacking gods. He also gains a permanent Monstrosity stack of 1% Physical Lifesteal and 1% Physical Ability Lifesteal.
  • Attack Speed: 15% + 1% per level for 6s, up to 12s
  • Max Monstrosity Stacks: 30

Acid Rain

  • Martichoras fires hundreds of venomous spikes from his wings, creating a circular rain of spikes that deals damage as it rolls forward. As the rain moves, it leaves behind a toxic trail that slows and damages all enemies within the trail.
  • Range/Radius: 40,60/11
  • Initial Damage: 80/120/160/200/240 +70% of your Physical Power
  • Trail Damage: 6/10/14/18/22 +10% of your Physical Power every 0.5s
  • Slow: 25/27.5/30/32.5/35%
  • Trail Duration: 3s
  • Cooldown: 14s
  • Cost: 60/65/70/75/80

Barb is poisoned.

  • Martichoras shoots a stinger, dealing damage, piercing minions, and stopping on the first enemy god hit. The stinger then persists for 3s attached to the enemy god, reducing their healing, or at a point on the ground. Martichoras can explode it by hitting it with a basic attack or ability. The explosion deals damage, reduces healing, and Roots the god who held the stinger.
  • Range/Radius: 55/20
  • Projectile Damage: 45/80/115/150/185 +55% of your Physical Power
  • Explosion Damage: 30/65/100/135/170 +50% of your Physical Power
  • Root Duration: 1/1.2/1.4/1.6/1.8s
  • Healing Reduction: 50% for 5s
  • Cooldown: 12/11.5/11/10.5/10

Prey on the Stalk.

  • Martichoras creates a patch of stealth grass in which he and all allied gods may hide. While inside and on exiting the patch, Martichoras gains Movement Speed. Martichoras’ Basic Attacks from stealth gain 10% additional Basic Attack Damage up front and apply 8 stacks of Venom. Enemies may reveal anyone hidden in the patch by entering it or by placing a ward inside its range.
  • Range/Radius: 55/27
  • Patch Duration: 180s
  • Max Patches: 3
  • Movement Speed: 20/25/30/35/40% for 3s
  • Cooldown: 25/22.5/20/18.5/15s
  • Cost: 60/65/70/75/80

Death from Above

  • Martichoras becomes CC immune and untargetable as he soars into the air, raining down 12 bursts of damaging toxins over 3s. Each time an enemy is hit with a burst, their Physical Protections are reduced.
  • Range/Radius: 55/10
  • Damage per Burst: 35/50/65/80/95 + 20% of your Physical Power
  • Protection Reduction: 5% per stack, max 8 stacks
  • Debuff Duration: 4s
  • Cooldown: 90s
  • Cost: 100

The Mastery of Martichoras Mastery of Martichoras The Masteries of Martichoras The Martichoras Masteries The Martichoras Mastery

Mastery Skins

Martichoras have risen.

Year 10 Pass: Unlimited

Martichoras, the Implacable, is a beast.

Recoloration is a standard color.

Ishtar's Gilded Glory

Limited | Commendation Reward

Teferi Chronos Crossover | Magic the Gathering

Nicol Bolas Tiamat

Magic the Gathering | Crossover

Vivien Reid Artemis is a fashion designer.

Magic the Gathering | Crossover

Mulan, the Wandering Emperor, is on his way.

Magic the Gathering: Crossover

Eset of Nissa Revane

Magic the Gathering | Crossover

Jing Wei, a bee, is a bumble Bee.

Bundle's Exclusive | Bundle

Snooze Kumbhakarna is a great guy.

Exclusive | Posh Chest

Update on The King of the Manticores on February 21

  • New God: Martichoras – The King of the Manticores
  • More Magic: The Gathering Crossover Content
  • The Mythical Market Arrives
  • Balance Changes
  • More!

Bonus Update for March 7

  • More info coming soon!
  • NEW SKINS
    • Teferi Chronos
    • Nicol Bolas Tiamat
    • Vivien Reid Artemis
    • The Wandering Emperor Mulan
    • Nissa Revane Eset
  • NEW COSMETICS
    • Phyrexian Bundle (MTG Chest)
      • Phyrexian Pedestal
      • Phyrexian Player Title
      • Phyrexian Fountain Skin
    • Spellslinger Bundle (MTG Chest)
      • Black Lotus Ward Skin
      • Oblivion Ring Death Mark
      • Nope Global Emote
    • Event Quest Rewards
      • Nicol Bolas Avatar
      • Nicol Bolas Announcer Pack
      • The Wandering Emperor Avatar
      • The Wandering Emperor Announcer Pack
      • Nissa Revane Avatar
      • Nissa Revane Announcer Pack
      • Teferi Avatar
      • Teferi Announcer Pack
      • Vivien Reid Avatar
      • Vivien Reid Announcer Pack
  • Teferi Chronos
  • Nicol Bolas Tiamat
  • Vivien Reid Artemis
  • The Wandering Emperor Mulan
  • Nissa Revane Eset
  • Phyrexian Bundle (MTG Chest)
    • Phyrexian Pedestal
    • Phyrexian Player Title
    • Phyrexian Fountain Skin
  • Spellslinger Bundle (MTG Chest)
    • Black Lotus Ward Skin
    • Oblivion Ring Death Mark
    • Nope Global Emote
  • Event Quest Rewards
    • Nicol Bolas Avatar
    • Nicol Bolas Announcer Pack
    • The Wandering Emperor Avatar
    • The Wandering Emperor Announcer Pack
    • Nissa Revane Avatar
    • Nissa Revane Announcer Pack
    • Teferi Avatar
    • Teferi Announcer Pack
    • Vivien Reid Avatar
    • Vivien Reid Announcer Pack
  • Phyrexian Pedestal
  • Phyrexian Player Title
  • Phyrexian Fountain Skin
  • Black Lotus Ward Skin
  • Oblivion Ring Death Mark
  • Nope Global Emote
  • Nicol Bolas Avatar
  • Nicol Bolas Announcer Pack
  • The Wandering Emperor Avatar
  • The Wandering Emperor Announcer Pack
  • Nissa Revane Avatar
  • Nissa Revane Announcer Pack
  • Teferi Avatar
  • Teferi Announcer Pack
  • Vivien Reid Avatar
  • Vivien Reid Announcer Pack
  • Teferi Chronos
  • Nicol Bolas Tiamat
  • Vivien Reid Artemis
  • The Wandering Emperor Mulan
  • Nissa Revane Eset
  • Phyrexian Bundle (MTG Chest)
    • Phyrexian Pedestal
    • Phyrexian Player Title
    • Phyrexian Fountain Skin
  • Spellslinger Bundle (MTG Chest)
    • Black Lotus Ward Skin
    • Oblivion Ring Death Mark
    • Nope Global Emote
  • Event Quest Rewards
    • Nicol Bolas Avatar
    • Nicol Bolas Announcer Pack
    • The Wandering Emperor Avatar
    • The Wandering Emperor Announcer Pack
    • Nissa Revane Avatar
    • Nissa Revane Announcer Pack
    • Teferi Avatar
    • Teferi Announcer Pack
    • Vivien Reid Avatar
    • Vivien Reid Announcer Pack
  • Phyrexian Pedestal
  • Phyrexian Player Title
  • Phyrexian Fountain Skin
  • Black Lotus Ward Skin
  • Oblivion Ring Death Mark
  • Nope Global Emote
  • Nicol Bolas Avatar
  • Nicol Bolas Announcer Pack
  • The Wandering Emperor Avatar
  • The Wandering Emperor Announcer Pack
  • Nissa Revane Avatar
  • Nissa Revane Announcer Pack
  • Teferi Avatar
  • Teferi Announcer Pack
  • Vivien Reid Avatar
  • Vivien Reid Announcer Pack
  • Phyrexian Pedestal
  • Phyrexian Player Title
  • Phyrexian Fountain Skin
  • Black Lotus Ward Skin
  • Oblivion Ring Death Mark
  • Nope Global Emote
  • Nicol Bolas Avatar
  • Nicol Bolas Announcer Pack
  • The Wandering Emperor Avatar
  • The Wandering Emperor Announcer Pack
  • Nissa Revane Avatar
  • Nissa Revane Announcer Pack
  • Teferi Avatar
  • Teferi Announcer Pack
  • Vivien Reid Avatar
  • Vivien Reid Announcer Pack
  • General
    • The Mythical Market is your very own shop tailored just for you with big discounts!
    • All players will have a new bundle featuring the brand new Bumble Bee Jing Wei Skin, Honey Bug Avatar, and Honey Bug Fountain Skin at a buzzing low price! 
    • In addition to the Bumble Bee Bundle, each Mythical Market will feature a unique set of additional bundles featuring content picked specifically for you based on your personal SMITE preferences.
    • Your bundles can include Exclusive and Normal Skins and cosmetics released before Update 8.8 at a discounted price.
  • The Mythical Market is your very own shop tailored just for you with big discounts!
  • All players will have a new bundle featuring the brand new Bumble Bee Jing Wei Skin, Honey Bug Avatar, and Honey Bug Fountain Skin at a buzzing low price! 
  • In addition to the Bumble Bee Bundle, each Mythical Market will feature a unique set of additional bundles featuring content picked specifically for you based on your personal SMITE preferences.
  • Your bundles can include Exclusive and Normal Skins and cosmetics released before Update 8.8 at a discounted price.
  • The Mythical Market is your very own shop tailored just for you with big discounts!
  • All players will have a new bundle featuring the brand new Bumble Bee Jing Wei Skin, Honey Bug Avatar, and Honey Bug Fountain Skin at a buzzing low price! 
  • In addition to the Bumble Bee Bundle, each Mythical Market will feature a unique set of additional bundles featuring content picked specifically for you based on your personal SMITE preferences.
  • Your bundles can include Exclusive and Normal Skins and cosmetics released before Update 8.8 at a discounted price.

General

  • There will no longer be a purchasable Viewer Pass and the ability to earn double points will no longer exist. Everyone will be able to earn the same amount of points for free!
  • To help with this Viewer Point gains have been increased in the following areas.
    • Twitch Viewer points have increased to 2000 Viewer Points per drop
    • Additional Viewer Points have been added to both the Free and Premium tracks of the Battle Pass
    • Additional Viewer Points will be available via event quests throughout the year.
  • Points will also still be earned by picking esports matches and the new player Welcome Pass.
  • Viewer Points will be soft reset for all players in 10.2. All points above 75,000 will be removed.
  • The Year 10 Viewer Store will not have any new content exclusive to the viewer store, but the total content pool has been updated to feature more recent skins.
  • Twitch Viewer points have increased to 2000 Viewer Points per drop
  • Additional Viewer Points have been added to both the Free and Premium tracks of the Battle Pass
  • Additional Viewer Points will be available via event quests throughout the year.
  • Twitch Viewer points have increased to 2000 Viewer Points per drop
  • Additional Viewer Points have been added to both the Free and Premium tracks of the Battle Pass
  • Additional Viewer Points will be available via event quests throughout the year.
  • General
    • Updated the Profile Stats Ranked Placement tab with new Conquest and Joust art
    • Updated the Play and Gods background UI images with new Conquest art
  • Updated the Profile Stats Ranked Placement tab with new Conquest and Joust art
  • Updated the Play and Gods background UI images with new Conquest art
  • Updated the Profile Stats Ranked Placement tab with new Conquest and Joust art
  • Updated the Play and Gods background UI images with new Conquest art
  • UI
    • Fixed an issue where parties of mixed PC and Console players couldn’t queue for Ranked
    • Fixed an issue with Ranked wins not displaying correctly and showing Season 9 progress on the Ranked Rewards tab
    • Fixed an issue where enemy player names were being shown in the Pre-selection Lobby for count up queues
    • Fixed an issue where the Gold Fury and Pyromancer were missing UI Objective HP Bars in Conquest
    • Fixed an issue where Relic Shards couldn’t be included in a Custom Build in the God Builder along with a second Relic
    • Fixed an issue where if someone joined a Clan, their player level was incorrect on the Roster page
    • Fixed an issue where after the match accept timer reached zero, it reset to an incorrect number when the match accepted
    • Fixed an issue with Shard Relic cooldowns being reset when un-doing purchases in the item store
    • Fixed an issue with Ranked God Leaderboard entries not being shown on Console
    • Fixed an issue with the Console HUD Mana bar being the wrong color
    • Pre-Match Lobby Console Freezes
      • Implemented a fix that should decrease the chances of crashing in Lobby for Consoles. We’ve seen good results from a 10.1 hotfix for Xbox and are doing a similar change for Playstation. We will continue to closely monitor this issue after the release of this update
    • Localization
      • Fixed an issue with Evolved Prophetic Cloak displaying in English and displaying the wrong Cooldown Reduction %
  • General Gameplay
    • Conquest
      • Fixed an issue where the Fire Giant could be auto attacked outside of the pit range by Gods that have longer base auto attack range
      • Fixed an issue with the damaging fire pool around the Fire Giant’s waist not placing players into combat when they became damaged
      • Fixed an issue with the Fire Giant’s blocking volume being larger than intended for abilities and wards
      • Fixed an issue with the Fire Giant’s fire ring ability being on a cooldown and not re-triggering properly when at 80% HP
      • Fixed an issue where the Fire Giant debuff icons did not have tooltip descriptions
      • Fixed an issue where the Order and Chaos Fountains had dead zones along the back wall that didn’t count as being in fountain to buy items
      • Fixed an issue where God pets were getting stuck on the Titans (Baba Yaga, Chang’e, Skadi, etc)
      • Fixed an issue where the Bastions could be moved out of place by certain God abilities
      • Fixed an issue where Gods could become stuck behind the Totem in the Solo lane if they dashed towards it
      • Fixed an issue with the Chaos side Blue Buff wall geometry causing Gods to be knocked up if they walked over the specific area
      • Increased the size of the UI icons of Jungle Camps following a player
      • Increased the size of the UI icons of Dropped Jungle Buffs
    • Assault
      • Fixed an issue where some Chaos side rock geometry was appearing black and untextured
      • Fixed an issue where the map was brighter than intended
    • Jungle Practice
      • Fixed an issue where the Fire Giant was missing
  • Gods
    • Baba Yaga
      • Fixed an issue where her passive was not stacking Prophetic Cloak
    • Kukulkan
      • Fixed an issue with his Infernal Winds skin having an unintended expanded hitbox
    • Sobek
      • Updated the tooltip description of his Charge Prey ability to clarify he becomes briefly CC immune while throwing an enemy
    • Arachne
      • Fixed an issue with her Web of Fate skin’s voice lines playing on the wrong abilities and voice line audio cutting out during abilities
    • Fenrir
      • Fixed an issue where his Brutalize was following Surtr through his ultimate ability
      • Fixed an issue where his Brutalize was following Ishtar through her third ability backflip
    • Eset
      • Fixed an issue with the animation of her first ability on all base skins using an unintended animation
    • Persephone
      • Fixed an issue with her flowers being untextured in Lobby and EOML on her base skins
    • Yemoja
      • Fixed an issue where her basic attacks could proc Cannoneer’s Cuirass passive on allied minions
  • Items
    • (Starter) Gilded Arrow
      • Fixed an issue where this is providing 25 Basic attack Damage to Magical Gods instead of the intended 20
    • Divine Ruin
      • fixed from dealing Physical damage, now appropriately deals Magical damage
    • Contagion
      • Fixed an issue where the initial hit of the passive would reapply if an enemy refreshed the passive by walking in and out of a hard crowd control field
      • Fixed an issue where Nox’s third ability was doing too much damage while inside teammates with the passive applied
    • Frostbound
      • Fixed an issue where triggering the passive was causing a short postfire delay where the owning player couldn’t cast abilities normally afterwards
    • Runeforged Hammer
      • Fixed an issue where the passive would sometimes fail to apply a damage taken debuff to a target that was crowd controlled
    • Absolution
      • Fixed an issue with this item’s passive breaking Tsukuyomi’s and Mulan’s ultimate abilities
      • Fixed the tooltip stat text to say Crowd Control Reduction instead of CCR
      • Fixed an issue with the passive playing FX when not properly triggered
    • Phalanx
      • Fixed an issue where the passive was affecting pets when it should only apply to minions
    • Rod of Asclepius
      • Added text to state this item’s passive does not stack with similar Auras
    • Caduceus Club
      • Added text to state this item’s passive does not stack with similar Auras
    • Gladiator’s Shield
      • Added text to state the bonus damage type from the passive is Physical
    • Fail-Not
      • Added text to state this item is for Hunters only
    • Arondight
      • Added text to state this item is for Assassins and Warriors only
    • Wing Shard
      • Fixed the tooltip text typo where Attack Speed had an extra “t”
    • Claw Shard
      • Fixed missing tooltip text for “per level” on Magical Power
    • Horn Shard
      • Fixed the tooltip text to specify that this shard decreases CDR by 0.5s every 0.5s (3 seconds total)
    • Tablet of Destinies
      • Fixed an issue with The Morrigan where stacks would reset after each use of her ultimate ability
      • Fixed the tooltip text to clarify that the bonus damage and stacking of this item work on a Internal Cooldown of 2 seconds
    • Heroism
      • Fixed an issue where the Buff bar icon was showing the Heroes Axe icon
    • War Flag (and upgrades)
      • These items will be re-enabled
      • Fixed an issue where this item was double triggering the bonus effect
  • Fixed an issue where parties of mixed PC and Console players couldn’t queue for Ranked
  • Fixed an issue with Ranked wins not displaying correctly and showing Season 9 progress on the Ranked Rewards tab
  • Fixed an issue where enemy player names were being shown in the Pre-selection Lobby for count up queues
  • Fixed an issue where the Gold Fury and Pyromancer were missing UI Objective HP Bars in Conquest
  • Fixed an issue where Relic Shards couldn’t be included in a Custom Build in the God Builder along with a second Relic
  • Fixed an issue where if someone joined a Clan, their player level was incorrect on the Roster page
  • Fixed an issue where after the match accept timer reached zero, it reset to an incorrect number when the match accepted
  • Fixed an issue with Shard Relic cooldowns being reset when un-doing purchases in the item store
  • Fixed an issue with Ranked God Leaderboard entries not being shown on Console
  • Fixed an issue with the Console HUD Mana bar being the wrong color
  • Pre-Match Lobby Console Freezes
    • Implemented a fix that should decrease the chances of crashing in Lobby for Consoles. We’ve seen good results from a 10.1 hotfix for Xbox and are doing a similar change for Playstation. We will continue to closely monitor this issue after the release of this update
  • Localization
    • Fixed an issue with Evolved Prophetic Cloak displaying in English and displaying the wrong Cooldown Reduction %
  • Implemented a fix that should decrease the chances of crashing in Lobby for Consoles. We’ve seen good results from a 10.1 hotfix for Xbox and are doing a similar change for Playstation. We will continue to closely monitor this issue after the release of this update
  • Fixed an issue with Evolved Prophetic Cloak displaying in English and displaying the wrong Cooldown Reduction %
  • Conquest
    • Fixed an issue where the Fire Giant could be auto attacked outside of the pit range by Gods that have longer base auto attack range
    • Fixed an issue with the damaging fire pool around the Fire Giant’s waist not placing players into combat when they became damaged
    • Fixed an issue with the Fire Giant’s blocking volume being larger than intended for abilities and wards
    • Fixed an issue with the Fire Giant’s fire ring ability being on a cooldown and not re-triggering properly when at 80% HP
    • Fixed an issue where the Fire Giant debuff icons did not have tooltip descriptions
    • Fixed an issue where the Order and Chaos Fountains had dead zones along the back wall that didn’t count as being in fountain to buy items
    • Fixed an issue where God pets were getting stuck on the Titans (Baba Yaga, Chang’e, Skadi, etc)
    • Fixed an issue where the Bastions could be moved out of place by certain God abilities
    • Fixed an issue where Gods could become stuck behind the Totem in the Solo lane if they dashed towards it
    • Fixed an issue with the Chaos side Blue Buff wall geometry causing Gods to be knocked up if they walked over the specific area
    • Increased the size of the UI icons of Jungle Camps following a player
    • Increased the size of the UI icons of Dropped Jungle Buffs
  • Assault
    • Fixed an issue where some Chaos side rock geometry was appearing black and untextured
    • Fixed an issue where the map was brighter than intended
  • Jungle Practice
    • Fixed an issue where the Fire Giant was missing
  • Fixed an issue where the Fire Giant could be auto attacked outside of the pit range by Gods that have longer base auto attack range
  • Fixed an issue with the damaging fire pool around the Fire Giant’s waist not placing players into combat when they became damaged
  • Fixed an issue with the Fire Giant’s blocking volume being larger than intended for abilities and wards
  • Fixed an issue with the Fire Giant’s fire ring ability being on a cooldown and not re-triggering properly when at 80% HP
  • Fixed an issue where the Fire Giant debuff icons did not have tooltip descriptions
  • Fixed an issue where the Order and Chaos Fountains had dead zones along the back wall that didn’t count as being in fountain to buy items
  • Fixed an issue where God pets were getting stuck on the Titans (Baba Yaga, Chang’e, Skadi, etc)
  • Fixed an issue where the Bastions could be moved out of place by certain God abilities
  • Fixed an issue where Gods could become stuck behind the Totem in the Solo lane if they dashed towards it
  • Fixed an issue with the Chaos side Blue Buff wall geometry causing Gods to be knocked up if they walked over the specific area
  • Increased the size of the UI icons of Jungle Camps following a player
  • Increased the size of the UI icons of Dropped Jungle Buffs
  • Fixed an issue where some Chaos side rock geometry was appearing black and untextured
  • Fixed an issue where the map was brighter than intended
  • Fixed an issue where the Fire Giant was missing
  • Baba Yaga
    • Fixed an issue where her passive was not stacking Prophetic Cloak
  • Kukulkan
    • Fixed an issue with his Infernal Winds skin having an unintended expanded hitbox
  • Sobek
    • Updated the tooltip description of his Charge Prey ability to clarify he becomes briefly CC immune while throwing an enemy
  • Arachne
    • Fixed an issue with her Web of Fate skin’s voice lines playing on the wrong abilities and voice line audio cutting out during abilities
  • Fenrir
    • Fixed an issue where his Brutalize was following Surtr through his ultimate ability
    • Fixed an issue where his Brutalize was following Ishtar through her third ability backflip
  • Eset
    • Fixed an issue with the animation of her first ability on all base skins using an unintended animation
  • Persephone
    • Fixed an issue with her flowers being untextured in Lobby and EOML on her base skins
  • Yemoja
    • Fixed an issue where her basic attacks could proc Cannoneer’s Cuirass passive on allied minions
  • Fixed an issue where her passive was not stacking Prophetic Cloak
  • Fixed an issue with his Infernal Winds skin having an unintended expanded hitbox
  • Updated the tooltip description of his Charge Prey ability to clarify he becomes briefly CC immune while throwing an enemy
  • Fixed an issue with her Web of Fate skin’s voice lines playing on the wrong abilities and voice line audio cutting out during abilities
  • Fixed an issue where his Brutalize was following Surtr through his ultimate ability
  • Fixed an issue where his Brutalize was following Ishtar through her third ability backflip
  • Fixed an issue with the animation of her first ability on all base skins using an unintended animation
  • Fixed an issue with her flowers being untextured in Lobby and EOML on her base skins
  • Fixed an issue where her basic attacks could proc Cannoneer’s Cuirass passive on allied minions
  • (Starter) Gilded Arrow
    • Fixed an issue where this is providing 25 Basic attack Damage to Magical Gods instead of the intended 20
  • Divine Ruin
    • fixed from dealing Physical damage, now appropriately deals Magical damage
  • Contagion
    • Fixed an issue where the initial hit of the passive would reapply if an enemy refreshed the passive by walking in and out of a hard crowd control field
    • Fixed an issue where Nox’s third ability was doing too much damage while inside teammates with the passive applied
  • Frostbound
    • Fixed an issue where triggering the passive was causing a short postfire delay where the owning player couldn’t cast abilities normally afterwards
  • Runeforged Hammer
    • Fixed an issue where the passive would sometimes fail to apply a damage taken debuff to a target that was crowd controlled
  • Absolution
    • Fixed an issue with this item’s passive breaking Tsukuyomi’s and Mulan’s ultimate abilities
    • Fixed the tooltip stat text to say Crowd Control Reduction instead of CCR
    • Fixed an issue with the passive playing FX when not properly triggered
  • Phalanx
    • Fixed an issue where the passive was affecting pets when it should only apply to minions
  • Rod of Asclepius
    • Added text to state this item’s passive does not stack with similar Auras
  • Caduceus Club
    • Added text to state this item’s passive does not stack with similar Auras
  • Gladiator’s Shield
    • Added text to state the bonus damage type from the passive is Physical
  • Fail-Not
    • Added text to state this item is for Hunters only
  • Arondight
    • Added text to state this item is for Assassins and Warriors only
  • Wing Shard
    • Fixed the tooltip text typo where Attack Speed had an extra “t”
  • Claw Shard
    • Fixed missing tooltip text for “per level” on Magical Power
  • Horn Shard
    • Fixed the tooltip text to specify that this shard decreases CDR by 0.5s every 0.5s (3 seconds total)
  • Tablet of Destinies
    • Fixed an issue with The Morrigan where stacks would reset after each use of her ultimate ability
    • Fixed the tooltip text to clarify that the bonus damage and stacking of this item work on a Internal Cooldown of 2 seconds
  • Heroism
    • Fixed an issue where the Buff bar icon was showing the Heroes Axe icon
  • War Flag (and upgrades)
    • These items will be re-enabled
    • Fixed an issue where this item was double triggering the bonus effect
  • Fixed an issue where this is providing 25 Basic attack Damage to Magical Gods instead of the intended 20
  • fixed from dealing Physical damage, now appropriately deals Magical damage
  • Fixed an issue where the initial hit of the passive would reapply if an enemy refreshed the passive by walking in and out of a hard crowd control field
  • Fixed an issue where Nox’s third ability was doing too much damage while inside teammates with the passive applied
  • Fixed an issue where triggering the passive was causing a short postfire delay where the owning player couldn’t cast abilities normally afterwards
  • Fixed an issue where the passive would sometimes fail to apply a damage taken debuff to a target that was crowd controlled
  • Fixed an issue with this item’s passive breaking Tsukuyomi’s and Mulan’s ultimate abilities
  • Fixed the tooltip stat text to say Crowd Control Reduction instead of CCR
  • Fixed an issue with the passive playing FX when not properly triggered
  • Fixed an issue where the passive was affecting pets when it should only apply to minions
  • Added text to state this item’s passive does not stack with similar Auras
  • Added text to state this item’s passive does not stack with similar Auras
  • Added text to state the bonus damage type from the passive is Physical
  • Added text to state this item is for Hunters only
  • Added text to state this item is for Assassins and Warriors only
  • Fixed the tooltip text typo where Attack Speed had an extra “t”
  • Fixed missing tooltip text for “per level” on Magical Power
  • Fixed the tooltip text to specify that this shard decreases CDR by 0.5s every 0.5s (3 seconds total)
  • Fixed an issue with The Morrigan where stacks would reset after each use of her ultimate ability
  • Fixed the tooltip text to clarify that the bonus damage and stacking of this item work on a Internal Cooldown of 2 seconds
  • Fixed an issue where the Buff bar icon was showing the Heroes Axe icon
  • These items will be re-enabled
  • Fixed an issue where this item was double triggering the bonus effect
  • Fixed an issue where parties of mixed PC and Console players couldn’t queue for Ranked
  • Fixed an issue with Ranked wins not displaying correctly and showing Season 9 progress on the Ranked Rewards tab
  • Fixed an issue where enemy player names were being shown in the Pre-selection Lobby for count up queues
  • Fixed an issue where the Gold Fury and Pyromancer were missing UI Objective HP Bars in Conquest
  • Fixed an issue where Relic Shards couldn’t be included in a Custom Build in the God Builder along with a second Relic
  • Fixed an issue where if someone joined a Clan, their player level was incorrect on the Roster page
  • Fixed an issue where after the match accept timer reached zero, it reset to an incorrect number when the match accepted
  • Fixed an issue with Shard Relic cooldowns being reset when un-doing purchases in the item store
  • Fixed an issue with Ranked God Leaderboard entries not being shown on Console
  • Fixed an issue with the Console HUD Mana bar being the wrong color
  • Pre-Match Lobby Console Freezes
    • Implemented a fix that should decrease the chances of crashing in Lobby for Consoles. We’ve seen good results from a 10.1 hotfix for Xbox and are doing a similar change for Playstation. We will continue to closely monitor this issue after the release of this update
  • Localization
    • Fixed an issue with Evolved Prophetic Cloak displaying in English and displaying the wrong Cooldown Reduction %
  • Implemented a fix that should decrease the chances of crashing in Lobby for Consoles. We’ve seen good results from a 10.1 hotfix for Xbox and are doing a similar change for Playstation. We will continue to closely monitor this issue after the release of this update
  • Fixed an issue with Evolved Prophetic Cloak displaying in English and displaying the wrong Cooldown Reduction %
  • Implemented a fix that should decrease the chances of crashing in Lobby for Consoles. We’ve seen good results from a 10.1 hotfix for Xbox and are doing a similar change for Playstation. We will continue to closely monitor this issue after the release of this update
  • Fixed an issue with Evolved Prophetic Cloak displaying in English and displaying the wrong Cooldown Reduction %
  • Conquest
    • Fixed an issue where the Fire Giant could be auto attacked outside of the pit range by Gods that have longer base auto attack range
    • Fixed an issue with the damaging fire pool around the Fire Giant’s waist not placing players into combat when they became damaged
    • Fixed an issue with the Fire Giant’s blocking volume being larger than intended for abilities and wards
    • Fixed an issue with the Fire Giant’s fire ring ability being on a cooldown and not re-triggering properly when at 80% HP
    • Fixed an issue where the Fire Giant debuff icons did not have tooltip descriptions
    • Fixed an issue where the Order and Chaos Fountains had dead zones along the back wall that didn’t count as being in fountain to buy items
    • Fixed an issue where God pets were getting stuck on the Titans (Baba Yaga, Chang’e, Skadi, etc)
    • Fixed an issue where the Bastions could be moved out of place by certain God abilities
    • Fixed an issue where Gods could become stuck behind the Totem in the Solo lane if they dashed towards it
    • Fixed an issue with the Chaos side Blue Buff wall geometry causing Gods to be knocked up if they walked over the specific area
    • Increased the size of the UI icons of Jungle Camps following a player
    • Increased the size of the UI icons of Dropped Jungle Buffs
  • Assault
    • Fixed an issue where some Chaos side rock geometry was appearing black and untextured
    • Fixed an issue where the map was brighter than intended
  • Jungle Practice
    • Fixed an issue where the Fire Giant was missing
  • Fixed an issue where the Fire Giant could be auto attacked outside of the pit range by Gods that have longer base auto attack range
  • Fixed an issue with the damaging fire pool around the Fire Giant’s waist not placing players into combat when they became damaged
  • Fixed an issue with the Fire Giant’s blocking volume being larger than intended for abilities and wards
  • Fixed an issue with the Fire Giant’s fire ring ability being on a cooldown and not re-triggering properly when at 80% HP
  • Fixed an issue where the Fire Giant debuff icons did not have tooltip descriptions
  • Fixed an issue where the Order and Chaos Fountains had dead zones along the back wall that didn’t count as being in fountain to buy items
  • Fixed an issue where God pets were getting stuck on the Titans (Baba Yaga, Chang’e, Skadi, etc)
  • Fixed an issue where the Bastions could be moved out of place by certain God abilities
  • Fixed an issue where Gods could become stuck behind the Totem in the Solo lane if they dashed towards it
  • Fixed an issue with the Chaos side Blue Buff wall geometry causing Gods to be knocked up if they walked over the specific area
  • Increased the size of the UI icons of Jungle Camps following a player
  • Increased the size of the UI icons of Dropped Jungle Buffs
  • Fixed an issue where some Chaos side rock geometry was appearing black and untextured
  • Fixed an issue where the map was brighter than intended
  • Fixed an issue where the Fire Giant was missing
  • Fixed an issue where the Fire Giant could be auto attacked outside of the pit range by Gods that have longer base auto attack range
  • Fixed an issue with the damaging fire pool around the Fire Giant’s waist not placing players into combat when they became damaged
  • Fixed an issue with the Fire Giant’s blocking volume being larger than intended for abilities and wards
  • Fixed an issue with the Fire Giant’s fire ring ability being on a cooldown and not re-triggering properly when at 80% HP
  • Fixed an issue where the Fire Giant debuff icons did not have tooltip descriptions
  • Fixed an issue where the Order and Chaos Fountains had dead zones along the back wall that didn’t count as being in fountain to buy items
  • Fixed an issue where God pets were getting stuck on the Titans (Baba Yaga, Chang’e, Skadi, etc)
  • Fixed an issue where the Bastions could be moved out of place by certain God abilities
  • Fixed an issue where Gods could become stuck behind the Totem in the Solo lane if they dashed towards it
  • Fixed an issue with the Chaos side Blue Buff wall geometry causing Gods to be knocked up if they walked over the specific area
  • Increased the size of the UI icons of Jungle Camps following a player
  • Increased the size of the UI icons of Dropped Jungle Buffs
  • Fixed an issue where some Chaos side rock geometry was appearing black and untextured
  • Fixed an issue where the map was brighter than intended
  • Fixed an issue where the Fire Giant was missing
  • Baba Yaga
    • Fixed an issue where her passive was not stacking Prophetic Cloak
  • Kukulkan
    • Fixed an issue with his Infernal Winds skin having an unintended expanded hitbox
  • Sobek
    • Updated the tooltip description of his Charge Prey ability to clarify he becomes briefly CC immune while throwing an enemy
  • Arachne
    • Fixed an issue with her Web of Fate skin’s voice lines playing on the wrong abilities and voice line audio cutting out during abilities
  • Fenrir
    • Fixed an issue where his Brutalize was following Surtr through his ultimate ability
    • Fixed an issue where his Brutalize was following Ishtar through her third ability backflip
  • Eset
    • Fixed an issue with the animation of her first ability on all base skins using an unintended animation
  • Persephone
    • Fixed an issue with her flowers being untextured in Lobby and EOML on her base skins
  • Yemoja
    • Fixed an issue where her basic attacks could proc Cannoneer’s Cuirass passive on allied minions
  • Fixed an issue where her passive was not stacking Prophetic Cloak
  • Fixed an issue with his Infernal Winds skin having an unintended expanded hitbox
  • Updated the tooltip description of his Charge Prey ability to clarify he becomes briefly CC immune while throwing an enemy
  • Fixed an issue with her Web of Fate skin’s voice lines playing on the wrong abilities and voice line audio cutting out during abilities
  • Fixed an issue where his Brutalize was following Surtr through his ultimate ability
  • Fixed an issue where his Brutalize was following Ishtar through her third ability backflip
  • Fixed an issue with the animation of her first ability on all base skins using an unintended animation
  • Fixed an issue with her flowers being untextured in Lobby and EOML on her base skins
  • Fixed an issue where her basic attacks could proc Cannoneer’s Cuirass passive on allied minions
  • Fixed an issue where her passive was not stacking Prophetic Cloak
  • Fixed an issue with his Infernal Winds skin having an unintended expanded hitbox
  • Updated the tooltip description of his Charge Prey ability to clarify he becomes briefly CC immune while throwing an enemy
  • Fixed an issue with her Web of Fate skin’s voice lines playing on the wrong abilities and voice line audio cutting out during abilities
  • Fixed an issue where his Brutalize was following Surtr through his ultimate ability
  • Fixed an issue where his Brutalize was following Ishtar through her third ability backflip
  • Fixed an issue with the animation of her first ability on all base skins using an unintended animation
  • Fixed an issue with her flowers being untextured in Lobby and EOML on her base skins
  • Fixed an issue where her basic attacks could proc Cannoneer’s Cuirass passive on allied minions
  • (Starter) Gilded Arrow
    • Fixed an issue where this is providing 25 Basic attack Damage to Magical Gods instead of the intended 20
  • Divine Ruin
    • fixed from dealing Physical damage, now appropriately deals Magical damage
  • Contagion
    • Fixed an issue where the initial hit of the passive would reapply if an enemy refreshed the passive by walking in and out of a hard crowd control field
    • Fixed an issue where Nox’s third ability was doing too much damage while inside teammates with the passive applied
  • Frostbound
    • Fixed an issue where triggering the passive was causing a short postfire delay where the owning player couldn’t cast abilities normally afterwards
  • Runeforged Hammer
    • Fixed an issue where the passive would sometimes fail to apply a damage taken debuff to a target that was crowd controlled
  • Absolution
    • Fixed an issue with this item’s passive breaking Tsukuyomi’s and Mulan’s ultimate abilities
    • Fixed the tooltip stat text to say Crowd Control Reduction instead of CCR
    • Fixed an issue with the passive playing FX when not properly triggered
  • Phalanx
    • Fixed an issue where the passive was affecting pets when it should only apply to minions
  • Rod of Asclepius
    • Added text to state this item’s passive does not stack with similar Auras
  • Caduceus Club
    • Added text to state this item’s passive does not stack with similar Auras
  • Gladiator’s Shield
    • Added text to state the bonus damage type from the passive is Physical
  • Fail-Not
    • Added text to state this item is for Hunters only
  • Arondight
    • Added text to state this item is for Assassins and Warriors only
  • Wing Shard
    • Fixed the tooltip text typo where Attack Speed had an extra “t”
  • Claw Shard
    • Fixed missing tooltip text for “per level” on Magical Power
  • Horn Shard
    • Fixed the tooltip text to specify that this shard decreases CDR by 0.5s every 0.5s (3 seconds total)
  • Tablet of Destinies
    • Fixed an issue with The Morrigan where stacks would reset after each use of her ultimate ability
    • Fixed the tooltip text to clarify that the bonus damage and stacking of this item work on a Internal Cooldown of 2 seconds
  • Heroism
    • Fixed an issue where the Buff bar icon was showing the Heroes Axe icon
  • War Flag (and upgrades)
    • These items will be re-enabled
    • Fixed an issue where this item was double triggering the bonus effect
  • Fixed an issue where this is providing 25 Basic attack Damage to Magical Gods instead of the intended 20
  • fixed from dealing Physical damage, now appropriately deals Magical damage
  • Fixed an issue where the initial hit of the passive would reapply if an enemy refreshed the passive by walking in and out of a hard crowd control field
  • Fixed an issue where Nox’s third ability was doing too much damage while inside teammates with the passive applied
  • Fixed an issue where triggering the passive was causing a short postfire delay where the owning player couldn’t cast abilities normally afterwards
  • Fixed an issue where the passive would sometimes fail to apply a damage taken debuff to a target that was crowd controlled
  • Fixed an issue with this item’s passive breaking Tsukuyomi’s and Mulan’s ultimate abilities
  • Fixed the tooltip stat text to say Crowd Control Reduction instead of CCR
  • Fixed an issue with the passive playing FX when not properly triggered
  • Fixed an issue where the passive was affecting pets when it should only apply to minions
  • Added text to state this item’s passive does not stack with similar Auras
  • Added text to state this item’s passive does not stack with similar Auras
  • Added text to state the bonus damage type from the passive is Physical
  • Added text to state this item is for Hunters only
  • Added text to state this item is for Assassins and Warriors only
  • Fixed the tooltip text typo where Attack Speed had an extra “t”
  • Fixed missing tooltip text for “per level” on Magical Power
  • Fixed the tooltip text to specify that this shard decreases CDR by 0.5s every 0.5s (3 seconds total)
  • Fixed an issue with The Morrigan where stacks would reset after each use of her ultimate ability
  • Fixed the tooltip text to clarify that the bonus damage and stacking of this item work on a Internal Cooldown of 2 seconds
  • Fixed an issue where the Buff bar icon was showing the Heroes Axe icon
  • These items will be re-enabled
  • Fixed an issue where this item was double triggering the bonus effect
  • Fixed an issue where this is providing 25 Basic attack Damage to Magical Gods instead of the intended 20
  • fixed from dealing Physical damage, now appropriately deals Magical damage
  • Fixed an issue where the initial hit of the passive would reapply if an enemy refreshed the passive by walking in and out of a hard crowd control field
  • Fixed an issue where Nox’s third ability was doing too much damage while inside teammates with the passive applied
  • Fixed an issue where triggering the passive was causing a short postfire delay where the owning player couldn’t cast abilities normally afterwards
  • Fixed an issue where the passive would sometimes fail to apply a damage taken debuff to a target that was crowd controlled
  • Fixed an issue with this item’s passive breaking Tsukuyomi’s and Mulan’s ultimate abilities
  • Fixed the tooltip stat text to say Crowd Control Reduction instead of CCR
  • Fixed an issue with the passive playing FX when not properly triggered
  • Fixed an issue where the passive was affecting pets when it should only apply to minions
  • Added text to state this item’s passive does not stack with similar Auras
  • Added text to state this item’s passive does not stack with similar Auras
  • Added text to state the bonus damage type from the passive is Physical
  • Added text to state this item is for Hunters only
  • Added text to state this item is for Assassins and Warriors only
  • Fixed the tooltip text typo where Attack Speed had an extra “t”
  • Fixed missing tooltip text for “per level” on Magical Power
  • Fixed the tooltip text to specify that this shard decreases CDR by 0.5s every 0.5s (3 seconds total)
  • Fixed an issue with The Morrigan where stacks would reset after each use of her ultimate ability
  • Fixed the tooltip text to clarify that the bonus damage and stacking of this item work on a Internal Cooldown of 2 seconds
  • Fixed an issue where the Buff bar icon was showing the Heroes Axe icon
  • These items will be re-enabled
  • Fixed an issue where this item was double triggering the bonus effect

Game Modes

  • Conquest
    • Titan
      • Titan Basic attacks now hit multiple enemies in the area. This was in the 10.1 update was left off patch notes.
    • Elder Dryad (Green Buff Holder)
      • Special ability is that it will heal all other allied camps 20 health a second on top of 10 HP5. Does not heal himself.
    • Fire Giant
      • The center of the Fire Giant pit is now permanently impassable terrain that blocks ground placement for wards, but allows targeting for abilities and projectiles to pass over it
    • Pyromancer
      • Decreased initial spawn time from 10 minutes to 7 minutes
    • Mana Camp
      • Blue Buff Holder no longer summons spirit minions
    • Health Camp
      • Green Buff now also provides 10 MP5
    • Totem
      • Reduced the physical size of this NPC by 15%
  • Titan
    • Titan Basic attacks now hit multiple enemies in the area. This was in the 10.1 update was left off patch notes.
  • Elder Dryad (Green Buff Holder)
    • Special ability is that it will heal all other allied camps 20 health a second on top of 10 HP5. Does not heal himself.
  • Fire Giant
    • The center of the Fire Giant pit is now permanently impassable terrain that blocks ground placement for wards, but allows targeting for abilities and projectiles to pass over it
  • Pyromancer
    • Decreased initial spawn time from 10 minutes to 7 minutes
  • Mana Camp
    • Blue Buff Holder no longer summons spirit minions
  • Health Camp
    • Green Buff now also provides 10 MP5
  • Totem
    • Reduced the physical size of this NPC by 15%
  • Titan Basic attacks now hit multiple enemies in the area. This was in the 10.1 update was left off patch notes.
  • Special ability is that it will heal all other allied camps 20 health a second on top of 10 HP5. Does not heal himself.
  • The center of the Fire Giant pit is now permanently impassable terrain that blocks ground placement for wards, but allows targeting for abilities and projectiles to pass over it
  • Decreased initial spawn time from 10 minutes to 7 minutes
  • Blue Buff Holder no longer summons spirit minions
  • Green Buff now also provides 10 MP5
  • Reduced the physical size of this NPC by 15%
  • Titan
    • Titan Basic attacks now hit multiple enemies in the area. This was in the 10.1 update was left off patch notes.
  • Elder Dryad (Green Buff Holder)
    • Special ability is that it will heal all other allied camps 20 health a second on top of 10 HP5. Does not heal himself.
  • Fire Giant
    • The center of the Fire Giant pit is now permanently impassable terrain that blocks ground placement for wards, but allows targeting for abilities and projectiles to pass over it
  • Pyromancer
    • Decreased initial spawn time from 10 minutes to 7 minutes
  • Mana Camp
    • Blue Buff Holder no longer summons spirit minions
  • Health Camp
    • Green Buff now also provides 10 MP5
  • Totem
    • Reduced the physical size of this NPC by 15%
  • Titan Basic attacks now hit multiple enemies in the area. This was in the 10.1 update was left off patch notes.
  • Special ability is that it will heal all other allied camps 20 health a second on top of 10 HP5. Does not heal himself.
  • The center of the Fire Giant pit is now permanently impassable terrain that blocks ground placement for wards, but allows targeting for abilities and projectiles to pass over it
  • Decreased initial spawn time from 10 minutes to 7 minutes
  • Blue Buff Holder no longer summons spirit minions
  • Green Buff now also provides 10 MP5
  • Reduced the physical size of this NPC by 15%
  • Titan Basic attacks now hit multiple enemies in the area. This was in the 10.1 update was left off patch notes.
  • Special ability is that it will heal all other allied camps 20 health a second on top of 10 HP5. Does not heal himself.
  • The center of the Fire Giant pit is now permanently impassable terrain that blocks ground placement for wards, but allows targeting for abilities and projectiles to pass over it
  • Decreased initial spawn time from 10 minutes to 7 minutes
  • Blue Buff Holder no longer summons spirit minions
  • Green Buff now also provides 10 MP5
  • Reduced the physical size of this NPC by 15%

Items that are nerfs

  • Cost increased from 600 to 650
    • The T2 and T3 items Upgrade cost was adjusted to keep their final cost unchanged by this T1 change
  • The T2 and T3 items Upgrade cost was adjusted to keep their final cost unchanged by this T1 change
  • The T2 and T3 items Upgrade cost was adjusted to keep their final cost unchanged by this T1 change
  • Decreased the Protection Debuff from 5+1 per level to 0+1 per level
  • Decreased damage from 35 to 25
  • Fixed in earlier hotfix (already live)
    • Each player can now only have 1 damaging Contagion aura on them at a time 
    • If a player with a damaging aura Hard Crowd Controls an enemy, the aura is now refreshed.
    • Damage Aura no longer ticks at CC Application time (0s), instead it ticks at 1s, 2s, 3s, 4s, 5s
  • Fixed an issue where a 5th pulse that did no damage would play
  • Known issue is persisting with this item of audio not playing on additional pulses if the damaging aura is refreshed. Also will occasionally play an extra visual FX pulse that does no damage (but significantly less frequently than before)
  • Each player can now only have 1 damaging Contagion aura on them at a time 
  • If a player with a damaging aura Hard Crowd Controls an enemy, the aura is now refreshed.
  • Damage Aura no longer ticks at CC Application time (0s), instead it ticks at 1s, 2s, 3s, 4s, 5s
  • Each player can now only have 1 damaging Contagion aura on them at a time 
  • If a player with a damaging aura Hard Crowd Controls an enemy, the aura is now refreshed.
  • Damage Aura no longer ticks at CC Application time (0s), instead it ticks at 1s, 2s, 3s, 4s, 5s
  • Decreased the Internal Cooldown from 10s to 8s 
  • Fixed text to clarify the ICD and to state that the increase in protection stats on evolution is intended
  • Decreased Physical Protection from 55 to 40
  • Decreased Magical Protection from 55 to 40
  • Decreased Base Damage Mitigation from 5% to 3%
  • Decreased Damage Mitigation per stack from 4% to 3%
    • (Decreases total Damage Mitigation from 17% to 12%)
  • Decreased Healing per stack from 3% to 1% of your max health
  • (Decreases total Damage Mitigation from 17% to 12%)
  • (Decreases total Damage Mitigation from 17% to 12%)
  • Decreased Damage Mitigation on the passive effect from 10% to 5%
  • Decreased Cost 2700 to 2600
  • Decreased Physical Power from 55 to 50
  • Decreased Physical Power Scaling from 40% to 30% on the Passive
  • Decreased the Bonus Damage from 3% to 2% when the item owner has lower power

Buffs

  • Fixed the text of this item to specify that it decreases CDR by 0.5s every 0.5s (3s total) – not every 1s as listed on 10.1 launch
  • Increased Attack Speed from 20% to 25%
  • Increased Bonus Damage against high max HP targets from 5% to 6%
  • Decreased Cost from 2600 to 2500
  • Increased Attack Speed from 15% to 20%
  • Decrease the offset from player of the buff drops to be 50% closer to the player
  • Fixed an issue where this item did not describe the stacking buff duration of 6s
  • Increased Magical Power from 90 to 100
  • Decreased Cost from 2600 to 2500
  • Fixed Text to describe that the buff field lasts 10 seconds
  • Increased the base Power (Magical and Physical) of the buff field from 10 to 20
  • Cost decreased from 650 to 600
  • The T2 and T3 items Upgrade cost was adjusted to keep their final cost unchanged by this T1 change
  • Decreased Cost from 2250 to 2100
  • Decreased Cost from 2600 to 2400 gold
  • Increased Magical Protections from 60 to 70 
  • Increased Crowd Control Reduction from 10% to 20%
  • Increased Physical Protection from 55 to 60 
  • Increased Health from 150 to 200

Gods are infinite.

  • Decreased Magical Power Scaling from 50% to 40%
  • Decreased Base Damage from 80/130/180/230/280 to 70/120/170/220/270
  • Decreased Magical Power Scaling from 65% to 60%
  • Decreased Cooldown from 15s to 13s at all ranks
  • Increased Base Damage on the initial hit from 100/125/150/175/200 to 125/150/175/200/225
  • Increased Magical Power Scaling on the initial hit from from 40% to 50%
  • Increased Base Damage from 90/160/230/300/370 to 100/170/240/310/380
  • Decreased Cooldown from 15s to 14s
  • Increased Shuriken Damage from 75/125/175/225/275 to 85/135/185/235/285
  • Increased Physical Power Scaling per Dash hit from 45% to 50%
  • Increased Damage Per Tick from 10/20/30/40/50 to 15/25/35/45/55
  • Decreased Cooldown from 12s to 12/11.5/11/10.5/10s
  • Decreased Mana Cost from 60/65/70/75/80 to 50/55/60/65/70
  • Decreased Mana Cost from 70 to 50 at all ranks 
  • Decreased Cooldown from 18/17/16/15/14s to 16/15.5/15/14.5/14s
  • Martichoras: Tim Bick
  • Sir Snooze Kumbhkarna: Patrick Seitz
  • Teferi Chronos: Charlie Wes
  • Nicol Bolas Tiamat: Hunter Peterson
  • Vivien Reid Artemis: Jenelle Randall
  • The Wandering Emperor Mulan: Monique Shi
  • Nissa Revane Eset: Kaitlyn Robrock
  • Bumble Bee Jing Wei: Sara Secora

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