Changes to the Stealth of Battlefield 2042 include audio, video, and more

Changes to the Stealth of Battlefield 2042 include audio, video, and more ...

Update 3.2 is Battlefield 2042's most recent patch to date! These are subtle changes, as are any patch that is released for the game, which are not mentioned in the official patch notes.

  • Related Reading: Apex Legends and Battlefield Mobile Shutting Down

Before diving into the details, here's a word from the community:

The majority of stealth fixes discovered by the community:

  • #1 Drum mag slower ads was not mentioned in patch notes
  • #2 C5 have now blinking light
  • #3 Air Vehicles feel heavier
  • #4 [FIXED BUG] The revive bug with the player looking up is no more!
  • #5 [PERSISTENT BUG] Not a stealth change but the Liz rocket is still bugged and the hitbox for it is still bad. Lots of dusting or flying through vehicles. Random noises when it misses etc.
  • #6 The insertion phase in the begining of a match has been changed a bit, now once the map cut scene are over, it will cut directly to your character’s view inside the heli instead of the outside view of the whole heli. Hard to explain by word, you will notice when you play. Also the animation for soldiers exiting those helis have been polished so no more glitchy camera or people clipping into one another
  • #7 Vehicle gadgets seems like universal for each factions now. You unlock APS for M1A5, T28 Gets it too
  • #8 you can unlock things in bot matches. (Fixed/patched/ idk, it was because few of us were trying to unlock items too early before update was even uploaded on servers.)
  • #9 Broken plus system on consoles – instead of opening plus menu when holding button player character switches weapon and then opens plus menu on secondary weaponif you want to know more click on THIS LINK

    HOW TO FIX IT – reset your custom bindings in tab “on foot” all of those “on foot” tab and re-bind them again. This should fix it. It did for me.

  • #10 [BUG INTRODUCED] Bug: You can see vehicle heat signatures with thermals through smokes, when I believe you not supposed to
  • #11 Noticed revive icon/sound changed.Seems like hit indicator sound changed a bit aswell.
  • #12 some adjustment to in-game physics have been made. Things feel heavier. And more grounded. (Feels like BF4 heavy weight physics have been added – but still not there yet.)The movement speed feels lowered. Can anyone else confirm?

    Feels more like a Battlefield game now however I DESPISE the changed ADS speed. Seems to be on all weapons, more so on Drum / Extended mags. The MP9 is literally useless now tbh

    EDIT: i feel like they changed the actual player model size. Everything feels larger. This is a good change and I wanted it since launch

  • #13 Squad revives by non support players uses a revive animation resembling the med pen rather than the defibs.
  • #14 sound of BVS-M has been changed
  • #15 various sounds has been changed and improved. For example: helicopters and other vehicles can be heard from further distances and etc.
  • #16 Falck mastery badge/symbol has changed.
  • #17 Irish mastery badge/symbol has changed.
  • #18mastery badges/symbols has been visually improved
  • #19 there are new class specific mastery badges/symbols
  • #20 I’ve noticed more facial expressions on soldiers, rather than the usual dead eyes.
  • #21 The impulse animation for the arms and gun when landing have increased in intensity, this change has also been applied to the screen shake when landing.
  • #22 The kill confirmed sound effects have been further polished.
  • #23 Defib sound effects have had an overhaul.
  • #24 new sound when you are being locked as vehicle by some type of rocket weapon
  • #25 Melee actions are far more responsive, theres almost no delay between input and action.
  • #26 When in collection menu and looking at vehicle, gun or etc. and you are zooming in and out. Transition between zooms is way smoother.
  • #27 The Portal server browser no longer automatically scrolls up/down when you hover your cursor over the list of servers. You have to manually scroll, which is a major UI improvement.
  • #28 [NEEDS FURTHER VERIFICATION] Probably placebo but it feels like the lighting and shading on other maps have gotten an update
  • #29 [BUG FIXED] Not sure if this was mentioned anywhere but I noticed a vehicle bug they fixed. Previously if you were in smoke as a tank, your barrel would just point up if you were in 3rd person. This has been fixed.
  • #30 [BUG INTRODUCED] Sometimes, you don’t get XP for taking control of doors, etc.
  • #31[BUG INTRODUCED] Hourglass – While going up the elevator at E1; the entire building will disappear
  • #32 [BUG INTRODUCED] Hourglass – dust storm clouds jump randomly up and down
  • #33 Hourglass: New sand particles after dust wall hits
  • #34 Hourglass: When sand storm starts, the buildings immediately turn on their LEDs. Before they would come on once the sand storm hit.
  • #35 Hourglass: E1, E2 and E3 now show graphically linked
  • #36 Mouse input is wayyy better.
  • #37 the M5A3 animations have been changed: when you walk and shoot the gun without ads it recoils and bounces a lot more than it use too.
  • #38 Liz rocket is now a 1 shot kill on heli’s : Cheers to that!!
  • #39 Tulip/flowers/plants added to Kaleidoscope map no longer just plain grass
  • #40 Score was increased across the boardKills are 10, assists are 5, objectives are 15 revives are 10
  • #41 Also noticed different hit indicator when you get shot. That sorta red “line” is different.
  • #42 [NEEDS FURTHER VERIFICATION] Handling on the LATV 4 feels less slidey? Might need more testing on that one.
  • #43 Extra magazines for assault applies to grenades for under barrel launchers (ie the SFAR).
  • #44 Stealth change: EA’s even worse app is now being forced onto player, https://pbs.twimg.com/media/FnyzEGOXEAcsaEB?format=jpg&name=900×900
  • #45 [BUG INTRODUCED] After taking a vehicle and respawning because of death or crash, on respawn the vehicle menu doesn’t appear to refresh while open. All elements respond to hover and clicks, however the countdown timer is stuck.Basically, when you’re in timeout after taking a vehicle, the Countdown Timer doesn’t update. No indication that the vehicle is available again unless you close and reopen the menu.

    Short Clip demonstrating the bug: https://imgur.com/a/RhCHuEr

    Forum Link: https://answers.ea.com/t5/Bug-Reports/Vehicle-Menu-Timer-not-Refreshing-cannot-select-vehicles/td-p/12261636

    Anyone else experiencing this?

    Console users?

HOW TO FIX IT – reset your custom bindings in tab "on foot" all of those "on foot" tab and re-bind them again. This should work for me.

Feels more like a Battlefield game now, however I DESPISE the slower ADS speed. Appearances to be on all weapons, especially Drum / Extended mags. The MP9 is now useless.

EDIT: I feel like the actual player model size has been altered. Everything feels bigger. This is a great improvement and I've wanted it since launch.

https://imgur.com/a/RhCHuEr is a short clip demonstrating the issue.

https://answers.ea.com/t5/Bug-Reports/Vehicle-Menu-Timer-Not-Refreshing-cannot-select-vehicles/td-p/12261636 https://answers.ea.com/t5/Bug-Reports/Vehicle-Menu-Timer-not-Refreshing-cannot-select-vehicles/td-p/12261636

Is anyone else experiencing this?

Do you use consoles?

HOW TO FIX IT – reset your custom bindings in tab "on foot" all of those "on foot" tab and re-bind them again. This should work for me.

Feels more like a Battlefield game now, however I DO NOT LIKE the new ADS speed. Appearances to be on all weapons, especially Drum / Extended mags. The MP9 is currently useless tbh.

EDIT: i think they changed the actual player model size. Everything feels bigger. This is a good change, and I have wanted it since the launch.

https://imgur.com/a/RhCHuEr is a short clip demonstrating the problem.

https://answers.ea.com/t5/Bug-Reports/Vehicle-Menu-Timer-not-Refreshing-cannot-select-vehicles/td-p/12261636

Anyone else has experienced this?

Do you use consoles?

If further hidden changes are discovered, we'll update the article.

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