The Creative Director for Dragon Age admits that horses were all a lie in the Inquisition

The Creative Director for Dragon Age admits that horses were all a lie in the Inquisition ...

Dragon Age: Inquisition is almost a decade old, considering it was released in November 2014. This is due to a series of technical difficulties that were identified by many people. However, today, BioWare's developer revealed a particularly peculiar thing that Frostbite couldn't handle: horses sprinting.

According to John Epler, Horses Sprinting in Dragon Age: Inquisition are terrifying.

Epler explained that if you'sprint' on a horse in DAI(,) it doesn't help much because (Frostbite) couldn't stream in levels fast enough, so we just changed the camera so it felt faster," but he didn't say that he could do anything about it.

We've been bamboozled. Hung out to dry! Despite the fact that the majority of players (I'd guess speedrunners noticed it was somewhat ineffective?) agreed to it for the better part of a decade, I think we can forgive, forget, and appreciate that BioWare was able to create a successful RPG out of the RPG-unfriendly Frostbite engine in the first place.

Dragon Age: Inquisition's twisted lies have now been erased, and the game might be released as early as later this year, although 2024 seems more likely. The six-episode animated series Dragon Age: Absolution was well-received by Netflix.

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