Asya Yurina and Lyuba Nurmukhambetova from the studio Baba Yaga Games, which is developing a horrible adventure titled "Vasilisa and Baba Yaga," have told "Gambling" that they intend to finish the work on the project by the end of 2023.
The game will be released first on PC and later on consoles. Asya and Lyuba noted, in the near future Vasilisa and Baba Yaga will acquire a page on Steam. The developers want to participate this spring in the festival of demos. Then, likely, the game pages will appear in VK Play and EGS.
Vasilisa goes to Baba Yaga, a dark forest, asking for magical powers, according to the designers. The heroine's body will be donated by her dead mother.
"Fairytale narratives do not imply different strategies for history's development. The hero is either real and knows how to behave, what to say, has a magical assistant, and is thus doomed to success, or not - such a hero does everything wrong and in the end is eaten.
Asya Yurina and Lyuba Nurmukhambetova have been eminent athletes.
"Vasilisa and Baba Yaga" was initially intended as a game, since the fairy tale that fueled the project is of a small quantity. For example, the sequence when Vasilisa is on the way is described in a few sentences. The main character's journey is encapsulated in three locations.
Despite the fact that the game will be virtually non-existent, the project will be essentially non-existent. According to the authors of the game, they are more interested in how you can integrate existing mechanics into the concept. For example, so that the usual gameplay, once in a good place and in a good combination with the rest of the game, ceases to be uninteresting, that is, create a situation where the sum is greater than the terms.
The game should be played in 1.5-2 hours. According to Asya and Lyuba's idea, the game should look like a short cartoon. Moreover, "Vasilisa" will include a lot of folklore. Bylichki: stories about people meeting evil spirits in a forest, in a swamp, or near a river
Asya and Lyuba have indicated that they intend to include detailed descriptions of many things that the player will encounter in the story in a small built-in encyclopedia. This studio will be managed by a folklorist consultant.
"The process of making a fantasy world a video game is quite fascinating in itself. But this time we wanted to enhance the game's ethnographic value, unlike our previous effort, which was also based on fairy tale material. We studied Russian grassroots demonology, village life, and the structure of peasant life.
The music. We wanted it to be folk-horror, not folk-horror. Well-known Russian folk songs in modern processing. We made the right decision based on the reaction to our first trailer."
Asya Yurina and Lyuba Nurmukhambetova have both been elected to the post.
After reading "The Historical Roots of a Fairy Tale," the designers were struck by how gloomy the world of bones, death, and cannibalism is actually metaphorical and full of meanings. Everything in the fairy tale is, however, not only frightening.
Asya and Lyuba wanted to do something similar, but in the format of video games, so that the player could play a role in what was happening. They wish Vasilisa and Baba Yaga to be the first in a series of games based on indigenous peoples' stories.
Igromania is a country in transition.