Boost mechanics may be deactivated in the sequel to Sonic Frontiers

Boost mechanics may be deactivated in the sequel to Sonic Frontiers ...

Morio Kishimoto, the game designer behind "Sonic Frontiers," has discussed a possible open-world platformer. These might include the elimination of boost features, among other things, as Kishimoto explained.

Sonic Frontiers, a new console and PC game that relaunched last year, was a smash hit, reaching more than 2.5 million copies in just a few weeks.

It's understandable that Sonic Team's developers are already considering a possible replacement. Morio Kishimoto, the game director who directed "Sonic Frontiers", spoke up via Twitter and discussed possible improvements or modifications for a sequel.

One of Kishimoto's ideas is to eliminate the boost function, since he'd like the level design to match "Sonic Adventure," which took the franchise in a whole new direction in 1998.

The gameplay would be more streamlined to you.

The iconic high-speed sections of the "Sonic" series are certainly not left out. Instead, eliminating the boost function might allow for more control over gameplay and require you to pay more attention while playing, since Sonic can only gain speed by the successful use of boost arrows or similar objects.

The lack of a simple boost mechanism that can be activated at the push of a button was embraced positively by the players in "Sonic Adventures." However, since the creators of Sonic Team indicated shortly after the release of "Sonic Frontiers," we can safely assume that there is once again a vast open world waiting to be explored.

Here it will be interesting to see how a possible omission of the boost mechanic from "Sonic Frontiers" might be integrated into the gameplay and level design. However, these will be available to game owners free of charge over the next few months.

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Sonic Frontiers is now available on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Nintendo's Switch.

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