The developer of Cyberpunk 2077 admits that critics are justified

The developer of Cyberpunk 2077 admits that critics are justified ...

The creator of Cyberpunk 2077 admits that criticism is "justified."

Published on 01/24/2023 at 11:15

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Pawe Sasko, the director of the Cyberpunk 2077 quest, had a few words to say about a poorly-known feature of his game.

When certain aspects of a game fail to meet the expectations of an audience, the designers admit that they have missed their goal. That's what's happening this week with CD Projekt's latest juggernaut. Cyberpunk 2077 has been repeatedly criticized for a lack of freedom in its approach.

Criticism is "completely justified."

Pawe Sasko, the director of Cyberpunk 2077 Quest, addressed the players directly. Comments collected by the journalists of pcgamesn by watching one of its live Twitch

The director believes that criticisms of Sasko's excessive linearity are "entirely justified." If he affirms that there are indeed enough systems in the game to have two very distinct paths, he says, "it isn't enough."

"We develop non-linearity much more broadly than players," says Sasko, who is content to wonder whether they can make entirely different choices and see completely different content." In the future, Sasko promises to improve it: "We understand how to improve it, and I will expect more from us."

A ton of new content is on the way, with some ultra-ambitious content.

Let's see what the team intends to offer for Phantom Liberty, a unique DLC that is quite different from the Witcher 3 expansions. We only know that actor Idris Elba will enhance V's narrative with Johnny Silverhand, and that Phantom Liberty will be "the largest expansion in CD Projekt's history in terms of budget."

Cyberpunk 2077: What's New?

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