Critics of the linear story is justified by Cyberpunk 2077, according to CD Projekt

Critics of the linear story is justified by Cyberpunk 2077, according to CD Projekt ...

Pawe Sasko, the designer of Quest, spoke once more about the development of "Cyberpunk 2077," a role-playing game that includes a lot of repetition.

Pawe Sasko, the designer of CD Projekt Quest, took a look back at the development of the role-playing game "Cyberpunk 2077," as well as the reaction of the community.

The criticism of the players went almost a little under the first few weeks and months after the release of "Cyberpunk 2077."

Some fans were irritated by the fact that the plot in "The Witcher 3: Wild Hunt" was far more linear. For example, the actions taken in "Cyberpunk 2077" only splintered out the future story, something that CD Projekt's developers have to deal with.

The Witcher 3 takes a different approach to Cyberpunk 2077.

'A lot of things have happened,' Sasko said. Players anticipated more, since The Witcher 3 was built that way. I feel that cyberpunk offered a high degree of non-linearity, but the expectations were higher. 'I feel that minor changes would be sufficient,' said the creators.

According to Sasko, "the minor improvements were not satisfactory." We as developers interpret non-linearity much more broadly as gamers. Players just want to make different choices and see different content. I think that's fine, and I think it could have been done better."

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CD Projekt is currently developing the massive "Phantom Liberty" expansion for "Cyberpunk 2077", which will be released later this year for PC, the PlayStation 5, and the Xbox Series X/S.

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