New Items and More for RimWorld Console Edition Update 1.09 This September 21

New Items and More for RimWorld Console Edition Update 1.09 This September 21 ...

Double Eleven has released RimWorld Console Edition version 1.09, which includes a few minor changes as well as fixes.

Features/Improvements

Gameplay

  • Added: Poison synthesis to research tree

  • Added: When creating a colony, if there is a task which no selected character can perform, a dialog warning is now shown

  • Added: Postpone option for a number of wanderer will join quests

  • Added: Bills which include the ability to smelt, destroy or burn weapons and apparel now have options to choose between biocoded, non-biocoded, clean or tainted. Other special allowances for ingredient menus also added with this feature

  • Improved: Memory usage during randomisation of characters

  • Improved: Scrolling through history records for colonist with a lot of past/recent log previously caused performance to drop

  • Improved: When multiple of the same object were selected, choosing to build a copy previously caused performance stuttering

Poison synthesis has been added to the research tree.

Added: If there is a task which no selected character can complete during the creation of a colony, a dialog warning will be displayed.

Added: A number of wanderers will be permitted to join quests if they postpone.

With this feature, bills that include the ability to smell, destroy, or burn weapons and apparel now have the option to choose between biocoded, non-biocoded, clean, or tainted. Other additional ingredient menu adjustments also include with this feature.

Improved: Character randomization's memory usage

Improved: Compiling history records for a colonist who had a lot of previous/recent logs previously caused performance to decline.

Improved: When multiple copies of the same object were selected, using the same method as previously caused performance degradation.

Poison synthesis has been added to the research tree.

If there is a task which no selected character can perform, a dialog warning will be displayed when creating a colony.

Added: A number of wanderers will be able to postpone quests due to a postpone option.

With this enhancement, bills that include the ability to sniff, destroy, burn weapons, and apparel now have options to choose between biocoded, non-biocoded, clean, or tainted ingredients.

Improved: Character randomization and memory usage

Improved: Using a lot of past/recent log to scan history records for a colonist caused performance to decrease.

Improved: When multiple copies of the same object were selected, using a copy previously caused performance stuttering.

UIA

  • Added: Ability to delete a restriction group which is applied to a colonist in the “Assign menu” with a warning

Ability to delete a restriction group that is applied to a colonist in the "Assign menu" with a warning has been added.

Ability to delete a restriction group which is applied to a colonist in the "Assign menu" with a warning

  • Added: On-screen UI showing distance between landing beacons

  • Added: The expiring quest message now has jump to option

  • Added: The alerts and messages for the mech buildings now has jump to the source option

  • Added: Cancel option to “Abandon All” items confirmation prompt in the Caravan UI

  • Added: Change tab prompt on each tab on form caravan to improve player experience

  • Added: Select prompt to extras menu

  • Added: custom language-based styling to support upcoming language additions

  • Improved: “Allow all” toggling no longer affects special filters

  • Improved: UI only enters area build mode, if player confirms selection from area menu instead of every time the player exits area management screens

  • Improved: Scroll position correctly resets when tab change occurs

  • Improved: Moved control prompts on build mode to differentiate between actions and make the actions clearer

  • Improved: The button prompt to close the completed research message was not consistent to other dialogs – changed to CROSS/A

  • Improved: Warning, alert and good colours adjust to new levels when forming a caravan to better reflect status

  • Improved: Info button when multiple objects are selected only shows when option is possible

Add: An on-screen interface to show the distance between landing beacons has been included.

Update: The expiring quest message now has a jump to option.

Added: The source option for the mech buildings now exists.

In the Caravan UI, an option to cancel the option to cancel all items has been added.

To enhance the player experience, a new tab prompt has been installed on every tab on the form caravan.

Add: Select prompt in extras menu to add

Custom language-based styling has been added to support future language changes.

Improved: The ability to toggle "Allow all" does not affect special filters anymore.

Improved: the UI only enters area build mode if the player confirms a selection from the area menu rather than every time the player exits area management screens.

Improved: When a tab change occurs, the scroll position correctly resets.

Improved: On build mode, a moved control prompts to differentiate between actions and make the actions clearer.

Improved: The button prompt to close the completed research message was inconsistent with other dialogs – was changed to CROSS/A

Improved: When forming a caravan, warning, alert, and good colors adjust to new levels to better reflect status.

Improved: When multiple objects are selected, the info button only appears when an option is available.

Improved: On-screen UI showing distance between landing beacons

Update: The expiring quest message has now been expanded to an additional option.

New: The source option for the mech buildings has now been added.

In the Caravan UI, there is now a cancel option to cancel the confirmation message for "Abandon All."

To enhance player experience, a change tab prompt has been added on each tab on the form caravan.

Extras menu now includes a select prompt.

Custom language-based styling has been added to support future language additions.

Improved: Special filters no longer need to be toggled when "Allow all."

Improved: UI only enters area build mode if player confirms selection from area menu rather than every time the player exits area management screens.

Improved: When a tab change occurs, the scroll position correctly resets.

Improved: On build mode, moved control prompts distinguish between actions and clarify the actions.

Improved: The button prompt to close the completed research message was inconsistent with other dialogs – it was changed to CROSS/A.

Improved: When forming a caravan, warning, alert, and attractive colours adjust to new levels to better reflect status.

Improved: When multiple objects are selected, the info button only appears when an option is available.

Localization is a term used by many companies today.

  • Added: Translations for labels in Animal pen management screens and Permit tabs

Label translations for Animal pen management screens and Permit tabs have been added.

Label translations for Animal Pen Management Screens and Permit tabs have been enhanced.

Audio

  • Added: Sound effects in Bills and trade menus

Bills and trade menus now have sound effects.

Sound effects for Bills and trade menus have been included.

Fixes

Gameplay

  • Balanced: Corrected filth generation rate 

  • Balanced: Wild plant regrowth

  • Balanced: XP gained for crafting and creating art

  • Balanced: Weather updating and rate of change

  • Balanced: Ground penetrating mineral scanner speed

  • Fixed: Opening content of Shuttle after instructing a colonist to enter would sometimes cause a soft-lock for shuttle-related Royalty quests

  • Fixed: Inventory bindings now consistently apply when entering the game for a second time

  • Fixed: Threat pause setting is now working consistently

  • Fixed: Error on suspending and returning to the game while loading

  • Fixed: Debug warning when multiple use of psylink abilities occur

  • Fixed: Errors on entirely dead or empty colony

  • Fixed: Pressing the Cross/A button in social tab of caravan details did not switch selection to the log panel

  • Fixed: Attempting to replant a tree caused the controller to not respond, on occasions when the interact option was displayed

  • Fixed: Gracefully handling a colonist dying while player is in the mood menu

  • Removed: unintentional ability to rename dead colonists

Balanced: Corrected filth generation rate

Balanced: Plant regrowth

Balanced: XP gained for crafting and creating art

Weather update and the rate of change are both balanced.

Balanced: The speed at which ground penetrating minerals scans

Fixed: A soft-lock for shuttle-related Royalty quests might arise when opening the Shuttle content after instructing a colonist to enter.

Fixed: Inventory restrictions now apply for the second time when entering the game.

Fixed: The threat pause setting is now working in a regular manner.

Error on suspending and returning to the game while loading has been fixed.

When psylink abilities are used in multiple ways, a debug warning is sent.

Errors in a totally dead or empty colony have been corrected.

Fixed: Pressing the Cross/A button in the social tab of caravan details did not switch the selection to the log panel.

Fixed: When the interact option was activated, the controller would not respond when attempting to replant a tree.

Fixed: Gracefully handling a colonist dying while the player is in the mood menu

Removed: unintentional ability to rename dead colonists

Balanced: Corrected filth generation rate

Balanced: Wild plant regrowth

Balanced: XP gained for crafting and creating art

Weather Updates and the Rate of Change: Balanced

Balanced: Ground penetrating mineral scanner speed

Fixed: A soft-lock for shuttle-related Royalties quests might arise when opening the Shuttle's content after instructing a colonist to enter.

Fixed: Inventory restrictions now apply for the second time when entering the game.

Fixed: The threat pause setting is now working reliably.

Error on suspending and returning to the game while loading has been corrected.

When psylink abilities are used in multiple ways, a bug alert is issued.

Errors on a complete dead or empty colony have been fixed.

Fixed: Pressing the Cross/A button in the social tab of caravan details did not alter the selection to the log panel.

Fixed: Attempting to replant a tree caused the controller to not respond, at instances when the interact option was displayed.

Fixed: Gracefully handling a colonist dying while the player is in the mood menu

Removed: unintentional ability to rename deceased colonists

The Insurance Benefits Act (UIA) regulates the amount of money spent by the company.

  • Fix: Pregnancy icon now updates correctly for animal menu

  • Fixed: The Scrollbar to navigate the quest description within the “Quests” UI wasn’t functioning on occasion

  • Fixed: Operation names could be too long causing the pause UI to overflow or disappear from the health bill list

  • Fixed: Selecting details via the “i” prompt in gear page of an active caravan will now correctly show detailed information

  • Fixed: Occasions when a details card blocked the view of stats for items in various screens 

  • Fixed: Issue caused when no colonists left in your colony, and you opened the Work or Schedule menu

  • Fixed: Having a Colonist who is “Incapable of Violence” as your warden caused the “None of your wardens is capable of violence” pop-up to incorrectly appear when you open the “Prisoner” tab 

  • Fixed: The highlight of items within the “Allowed” list of bills ingredients was partially cut off when the last item in the list was selected

  • Fixed: Holding down the button to confirm trade would previously open the interact menu of a faction on the world map

  • Fixed: ‘Caravan arrived at weather controller’ message could not be deleted after reforming caravan from a site

  • Fixed: Overflowing text in the Difficulty level section of the pause menu

  • Fixed: Forming a caravan while leaving details page open caused the details page to remain on the screen

  • Fixed: Navigating to Needs tab of a refugee pawn causes an error to occur. Players may have seen incorrect details

  • Fixed: Highlight selection bar disappeared when scrolling through long social logs while at 3x speed

  • Removed: Spacing and line breaks being added when the work description is updated

  • Removed: Incorrect L1/LB prompts from non-colonist objects in target mode, such as queue actions and cancel when transport pods were selected

  • Removed: Incorrect option to train “guard” appeared on animals with “Trainability – None”

  • Removed: UI being rendered twice which caused map appears too dark under translucent windows

Fixed: The Pregnancy Icon now updates correctly for the animal menu.

Fixed: On occasions, the scrollbar to navigate the quest description in the UI "Quests" failed.

Fixed: Operation names may be too long, causing the pause UI to overflow or disappear from the health bill list.

Fixed: A new mode of searching for detailed information using the "i" prompt on an active caravan now displays detailed information correctly.

Occasions when a details card prevented the display of stats for items on various screens were addressed.

Issue occurred when no colonists left in your colony and you opened the Work or Schedule menu.

When you open the "Prisoner" tab, you'll see a pop-up that says "None of your wardens is capable of violence."

When the last item in the list was selected, the highlight of items within the "Allowed" list of bills ingredients was partially cut off.

Fixed: Holding down the key to confirm trade would previously open the interact menu of a faction on the world map.

After removing the caravan from a site, the message 'Caravan arrived at weather controller' was not deleted.

Fixed: Overflowing text in the pause menu's Difficulty level section

Fixed: Keeping the details page open when forming a caravan caused the details page to remain on the screen.

An error has occurred when players navigate to the Needs tab on a refugee pawn.

When scrolling through lengthy social logs at 3x speed, the highlight selection bar disappeared.

When the work description is updated, spacing and line breaks will be added.

Removed: Uncorrect L1/LB prompts from non-colonist objects in target mode, such as queue actions and cancel when transport pods were selected

Animals with "Trainability – None" saw an incorrect option to train "guard."

Removed: UI being rendered twice which caused map to appear too dark under translucent windows.

Fixed: The Pregnancy icon now updates correctly for the animal menu.

Fixed: On occasions, the scrollbar to navigate the quest description within the "Quests" UI failed.

Fixed: Operation names may be too long, causing the pause UI to overflow or disappear from the health bill list.

Fixed: A new mode of selecting details via the "i" prompt on an active caravan's gear page now displays detailed information correctly.

Occasions when a detail card restricted the view of stats for items on different screens

Issue encountered when no colonists left in your colony, and you opened the Work or Schedule menu has been corrected.

When you open the "Prisoner" tab, you'll see a pop-up saying "None of your wardens is capable of violence."

When the last item on the list was selected, the highlight of items within the "Allowed" list of bills ingredients was partially cut off.

Fixed: Holding down the key to confirm trade would previously open the interact menu of a faction on the world map.

After removing the caravan from a site, the 'Caravan arrived at the weather controller' message could not be removed.

Overflowing text in the Difficulty level section of the pause menu has been corrected.

Fixed: While leaving the details page open, the details page remained visible on the screen.

An error has occurred when players navigate to the Needs tab on a refugee pawn.

When scrolling through long social logs at 3x speed, the highlight selection bar disappeared.

When the work description is updated, spacing and line breaks will be removed.

Removed: Non-colonist objects in target mode receive incorrect L1/LB prompts, such as queue actions or cancel when transport pods were selected.

Animals with "Trainability – None" were shown an incorrect option to train "guard."

Removed: UI being rendered twice which resulted in the map becoming too dark under translucent windows.

Audio

  • Fixed: Changes to Ambient sounds options didn’t take immediate effect when adjusted in Settings menu

Fixed: When enabled in the Settings menu, changes to ambient sounds options did not take effect immediately.

Fixed: When changed in the Settings menu, changes to the Ambient sounds options had no immediate effect.

Localization

  • Fixed: Missing characters in Korean localisations when italics were used in English

When italics were used in English, missing characters in Korean localizations were corrected.

When italics were used in English, there were missing characters in Korean localisations.

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