The CEO of CyberConnect2 claims that subscription is a viable method for game distribution

The CEO of CyberConnect2 claims that subscription is a viable method for game distribution ...

Hiroshi Matsuyama, the CEO of CyberConnect2, has admitted that he was previously wrong about subscription not being a viable option for game distribution.

According to Matsuyama, he understands that his opinion on subscription was incorrect. The CEO of CyberConnect2 now believes that subscription is a viable strategy for game distribution. As a result, he has withdrawn his previous post with an apology.

Just about a year ago, Matsuyama wrote an essay on the game subscription model that he believed to be highly incompatible with game distribution. Later, much to the surprise of many people, the studio's own title, Fuga: Melodies of Steel, was made available on Xbox Game Pass.

Matsuyama has made a statement informing people of his current position on the matter and what has transpired in the last year.

According to Matsuyama, he still believes that large-scale and lengthy games are not compatible with a subscription model, and his opinion in this regard remains the same. In fact, his opinion that a subscription service is appropriate for playing a large number of relatively small-scale games is also unchanged.

Matsuyama believes that a half-priced (around 4,000 Yen) RPG that takes 15 hours to complete is suitable for subscriptions.

On the other hand, his perception has shifted a bit over the last year or so. Many of these big budget titles are full-priced (around 8,000 Yen), and this has given him a fresh perspective on the matter. As a result, he has admitted that he was wrong when he said that game distribution and the subscription model are extremely incompatible.

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